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nyasudah
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Joined: 06 February 2005
Posts: 832
30 April 2006 06:51 (UK time)

I started creating this mod (maybe only a new maplist with some new objects but finally I started it). The story is something like this:

[Ash(20) wants to fight against the reds and GNV.] So he decided to be a member of the agency (that is in M1). He have to go through some simulation test and some small fight against the baddies in the reality. Then he ends up in the Forwarding base from M1. Thats all.

I decided to make this because almost everyone have a mod after M1 or M2. So its a uniqe idea (i think) please dont steal it.
Of course you can help if you want making M1(!) maps.
nyasudah / masuda / mp / PetiX / PtX


Edited: 02 May 2006 15:02


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arezey

Joined: 16 June 2005
Posts: 1599
30 April 2006 07:18 (UK time)

Ahhhh... I had a thought of this one before, but I decided to leave it for someone else because I already had CivilWar. Then I got my unique idea of converting M1 to M2 and I wanted to do MSA because it would be a REAL hard mod.

Have you got any screens? If not, when?

I have also an unfinished tune waiting... I have no composement since Sonic Waves 2 got finished. I could do the unfinished tune for you.

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nyasudah
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Joined: 06 February 2005
Posts: 832
30 April 2006 07:52 (UK time)

I will attach screenshots when the upload is back.
if your tune is finished and ok(good) then i will put it in.

I finished the 1st map: Ash's house
2nd map is done: To the base

here the screens as i promised:
shot0000: Ash's house
shot0001: To the base
nyasudah / masuda / mp / PetiX / PtX


Edited: 01 May 2006 05:12


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James Bunting
Joined: 17 September 2003
Posts: 1308
30 April 2006 22:40 (UK time)

This sounds interesting, I fixed the upload a couple of hours ago too, which is handy.

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VR_Rat

Joined: 20 January 2006
Posts: 396
02 May 2006 00:56 (UK time)

ShadowStrike for M2 is before M1.

EDIT:What's wiht all the security at Ashe's house?

Edited: 02 May 2006 00:57


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40oz
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Joined: 03 January 2004
Posts: 1799
02 May 2006 02:48 (UK time)

In the future, doors make a funny buzzing sound, they use forcefields instead of garage doors, and college dinners are abnormally large.

I hate to be a bother, but I do have some information about what happened before M1 came to play.

The first we hear of Ash, he was doing training excercises in Africa. Ash did not quite "want" to attack the reds and GNV, they invaded us, It was Ash's duty to carry out a series of covert tasks in order to stop these invaders from taking out cities one by one with the giant meteor cannon.

But it's good if you want to tweak things your own way, my WW3 mod didn't make too much sense, but it was sure as hell fun to play.

But I love how we have some people to keep M1 alive, I don't want it to be forgotten.
*Papercut
Pro-Murder.
Legalize Crime.


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arezey

Joined: 16 June 2005
Posts: 1599
02 May 2006 06:22 (UK time)

Before I leave for school (it is breakfast time here)

I had been pretty tired at the time I wrote about my unfinished tune, I was talking about sonic waves 2 what you can find on my artist page ( http://www.mikseri.net/drillguard ), it could be a fine menu tune for you, I will place a module (xm) version here. I know XMs work fine in Meteor 1 so it wont be a problem

QUOTE; Papercut: The first we hear of Ash, he was doing training excercises in Africa. Ash did not quite want to attack the reds and GNV, they invaded us, It was Ash's duty to carry out a series of covert tasks in order to stop these invaders from taking out cities one by one with the giant meteor cannon.

The reds didn't take out any cities, remember your last level? No cities were destroyed, I assume they were launching the cannon the first time (after billions of test shots, nah).

btw PetiX, when you estimate your mod is finished?

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nyasudah
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Joined: 06 February 2005
Posts: 832
02 May 2006 10:04 (UK time)

@aleks:
i dont know it exactly.. It will done when its done.. :D
I plan to make about 10-15 maps. The music is ok!

@every1:
Hm.. the story. Well, you may ignore the first sentence and its Ok i think.(thats in the brackets)

About the 'security system' in Ash's house: I dont care with it much, it looks funny and i like funny things. :D
The windows are destoyable which i may use in some maps...

Hey, im in a good mood so i can share the 1st map with you and find the things out yourself.(put in a laser, go outside, and shoot the windows for example)
(i hope i enclosed everything you need to play it)
nyasudah / masuda / mp / PetiX / PtX


Edited: 02 May 2006 15:03


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arezey

Joined: 16 June 2005
Posts: 1599
02 May 2006 17:30 (UK time)

You should attach PetiX.til in that zip file, thanx.

Glad my newest tune is good. I found out that pretty many mods use ambient/ethnic tunes for menutunes, like WW3, City mod and M1 regular. I quess my tune is ambient/ethnic.

And will you give more screens in the future?

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nyasudah
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Joined: 06 February 2005
Posts: 832
03 May 2006 03:45 (UK time)

oh, sorrry. try again now..

screens: if you really want..
nyasudah / masuda / mp / PetiX / PtX


Edited: 03 May 2006 03:56


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nyasudah
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Joined: 06 February 2005
Posts: 832
06 May 2006 14:46 (UK time)

I finished the menuback and the intro..

Next week i have to go through my final exams so im going to be very busy. --> less time for modding :(
nyasudah / masuda / mp / PetiX / PtX


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arezey

Joined: 16 June 2005
Posts: 1599
07 May 2006 17:31 (UK time)

I have too very much exams next week, I have also a research I need to do.

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nyasudah
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Joined: 06 February 2005
Posts: 832
13 May 2006 07:49 (UK time)

3rd map is done! (yeah i got some time to finish it)

during the make of this map i also found a bug:
when a /t:'weapon' trigger is activated it takes away the weapon only from the hud so i can shot with it. But after i switch away it really disappear.
nyasudah / masuda / mp / PetiX / PtX


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nyasudah
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Joined: 06 February 2005
Posts: 832
24 May 2006 09:38 (UK time)

4th map is done! but i got an error to fix.

100TH POST!!
nyasudah / masuda / mp / PetiX / PtX


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nyasudah
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Joined: 06 February 2005
Posts: 832
03 June 2006 14:48 (UK time)

2 more maps are done.
The menutune is: t2k_remix from the Meteor v0.621R beta

nyasudah / masuda / mp / PetiX / PtX


Edited: 03 June 2006 14:54


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nyasudah
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Joined: 06 February 2005
Posts: 832
13 June 2006 08:51 (UK time)

First 8 maps are done so far. And now i know how i will finish this mod. It will be about 12 maps alltogether.
nyasudah / masuda / mp / PetiX / PtX


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me_mantis

Joined: 26 September 2003
Posts: 1152
22 June 2006 20:46 (UK time)

I can't wait to add another mod to my collection!

I'm hoping you will make this campaign coop playable.

=)

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arezey

Joined: 16 June 2005
Posts: 1599
27 June 2006 09:46 (UK time)

:D I do not know what I should say now!

But I hope... I KNOW this mod will be good when I saw the first map... I will be waiting for this.

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nyasudah
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Joined: 06 February 2005
Posts: 832
05 July 2006 14:49 (UK time)

Hello, Im back (on modding)!
Ive been on a 2week holiday so maps are still till at the 8th but now im back on modding. The worst thing that i forgot some of my ideas maybe next time i should write it down but i think it will not effect seriously on time if so then i apologize in advance.

I not plan this coop playable only single player but i may figure out something. The 8 maps that are done are pretty small so i think i should make maps bigger then the default size. (My problem is that i cant make any GOOD large maps, The ones that i made so far (off mod maps)are a bit boring) But i think these smaller maps aer good too to play. U dont have to walk a minute to reach a building.
So there will be more small maps or fewer "large" maps. I also had to write the briefings too because i havent write any yet =(

And because its all before M1 i think it doesnt have to be better then M1 itself.(but it would be so good if this would be better =)

Thats all i wanted to tell you.

PS. I dont know that you will like it or not but i like it now. =)
nyasudah / masuda / mp / PetiX / PtX


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arezey

Joined: 16 June 2005
Posts: 1599
01 August 2006 15:17 (UK time)

How far are you now?

EDIT: Small maps are fine too, at least for me. I like maps where I know where to go and not to travel an hour looking for a card and then hear by some guy that it was elsewhere.

Edited: 01 August 2006 15:19


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nyasudah
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Joined: 06 February 2005
Posts: 832
02 August 2006 08:48 (UK time)

Im near the end. I try to write some good briefings and the story. Modding is harder than i think! There will be 9 maps alltogether. Sorry im out of ideas that i would put in but I stated this in the first post of this thread: maybe this will be only a new maplist or something. And since this is my 1st 'mod' im realized that im rather a mod-player than a mod-maker. Well, at least i tried it and i wont drop it if i got this so far(maybe if someone has a desire to continuue this than I allow it). Anyway, there will be Papercut's amazing mod. I wait for it impatiently.
nyasudah / masuda / mp / PetiX / PtX


Edited: 02 August 2006 08:55


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arezey

Joined: 16 June 2005
Posts: 1599
02 August 2006 09:00 (UK time)

I have also realized how hard is that. I

REBUILT msa,
civilwar WENT BAD and I
DROPPED antartica

I am thinking now, should I take that civilwar mod, add mp compatity and apply it with msa graphics to make it look better (especially MSA huds, they should fit M1 perfectly).

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nyasudah
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Joined: 06 February 2005
Posts: 832
02 August 2006 16:07 (UK time)

Well, here it is. The 30-minute mod!! I dont know what else to say; maybe see the story, theres everything i think.
nyasudah / masuda / mp / PetiX / PtX


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arezey

Joined: 16 June 2005
Posts: 1599
03 August 2006 18:39 (UK time)

Nice mod.

I especially liked that "Fire trap" map, it was fun.

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nyasudah
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Joined: 06 February 2005
Posts: 832
04 August 2006 13:35 (UK time)

Yeah, I think thats good for h2h too.
nyasudah / masuda / mp / PetiX / PtX


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me_mantis

Joined: 26 September 2003
Posts: 1152
05 August 2006 17:30 (UK time)

I'll get that on Meteormods.com pretty soon here =)

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me_mantis

Joined: 26 September 2003
Posts: 1152
07 August 2006 20:10 (UK time)

Its up!

I haven't finished it, but its really cool & funny...

I should really put away those boxes =)

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nyasudah
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Joined: 06 February 2005
Posts: 832
08 August 2006 17:13 (UK time)

As i said before i like funny things =)
Maybe i add more funny message trigger and i release v1.1 =)
nyasudah / masuda / mp / PetiX / PtX


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40oz
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Joined: 03 January 2004
Posts: 1799
08 August 2006 22:17 (UK time)

Just tried your mod out for the fun of it. It was pretty fun i enjoyed I quite a bit!
*Papercut
Pro-Murder.
Legalize Crime.


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DarkRain

Joined: 01 March 2007
Posts: 1193
23 March 2007 16:48 (UK time)

I like your mod too, Petix.
The Dark Age is upon us! Quake 2 mapmaker.


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nyasudah
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Joined: 06 February 2005
Posts: 832
23 March 2007 22:41 (UK time)

Glad to hear it. Id like to play with yours soon.
nyasudah / masuda / mp / PetiX / PtX


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DarkRain

Joined: 01 March 2007
Posts: 1193
24 March 2007 09:30 (UK time)

I am glad too that you would like to play my mod.
The Dark Age is upon us! Quake 2 mapmaker.


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