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Raaka-arska

Joined: 22 September 2003
Posts: 109
08 February 2004 08:50 (UK time)

In the engine.def there is playerraceid set to -2
What it does mean?
What happens if I change the value?

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Raaka-arska

Joined: 22 September 2003
Posts: 109
08 February 2004 10:11 (UK time)

And by the way James
Are there any limitations to weapon, projectile, sprite, tileset, race amounts?
If I have about 100 new sprites in my /sprites directory does meteor load them all?

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James Bunting
Joined: 17 September 2003
Posts: 1308
08 February 2004 18:39 (UK time)

Well you can totally ignore the player race id, it was removed in Meteor v1.2.

These are the v1.2 limits...

#define MAX_COOL_MENU_ITEMS 32
#define MAX_MESSAGESTRINGLEN 128
#define MAX_MAPMESSAGETRIGGERS 1024
#define MAX_MAPMESSAGESTRINGS 1024
#define MAX_TSPRITES 2048
#define MAX_PICKUP_COLOURS 16 // last entry reserved for map theatre
#define MAX_TILES 1024 // per tileset
#define MAX_GSTRS 196
#define MAX_GNUMS 128
#define MAX_PARAMS 32
#define MAX_SPRITES 1024
#define MAX_SUB_BITMAPS 5
#define MAX_SPRITE_FRAMES 50
#define MAX_ITEMS 128
#define MAX_POWERUPS 128
#define MAX_PLAYER_WEAPONS 32
#define MAX_GAME_PROJECTILES 1024
#define MAX_TSPRITE_X 320
#define MAX_TSPRITE_Y 200
#define MAX_TSPRITE_FRAMES 10
#define MAX_MAP_SPRITES 4096
#define MAX_MAP_POWERUPS 1024
#define MAX_RACES 512
#define MAX_PTILE_TYPES 512
#define MAX_WEAPONS 512
#define MAX_WEAPON_MOUNTS 8
#define MAX_INSPECTOR_ENTRIES 32
#define MAX_GAME_UNITS 512
#define MAX_MAP_UNITS MAX_GAME_UNITS
#define MAX_EXPLOSIONS 384
#define MAX_UNSEEABLE_PROJECTILE_LINES MAX_GAME_PROJECTILES
#define MAX_MAP_LIST_ENTRIES 64

Edited: 09 February 2004 14:03


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