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Howitzer89
Joined: 06 July 2007
Posts: 7
06 July 2007 17:56 (UK time)

I want the GameMessage to activate after passing a sector and I can't get the sector to activate the command when I pass it.
-----------------------------------------------------
#title ""
#author "your name here"

#include meteor2

// tell M2 which functions it can use
export OnMapStart;
export SC_GameMessage;

void OnMapStart()
{

}

void SC_GameMessage( char *MessageText, ...)
{
SC_MessageBoX("Click Ok to continue";);
}
---------------------------------------
Here's an error visual:
http://i15.photobucket.com/albums/a389/brianmv/WTFNICCAAAA.jpg

Edited: 06 July 2007 21:28


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arezey

Joined: 16 June 2005
Posts: 1599
11 July 2007 19:41 (UK time)

rename SC_GameMessage to something more sane (like ShowMessageBox or whatever), remove "char *MessageText, ..." and into the sector trigger, put:
run ShowMessageBox

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Howitzer89
Joined: 06 July 2007
Posts: 7
12 July 2007 01:56 (UK time)

How did you know to use that command? I never saw it in the list...

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arezey

Joined: 16 June 2005
Posts: 1599
12 July 2007 08:35 (UK time)

It doesn't have to be on that list. Actually, it shouldn't.

What we are doing here is that we are defining 'ShowMessageBox' and kinda temporarly adding it to the list. This means you can use ShowMessageBox in your other functions in that same script file. The ones *inside* the functions need to be on the list.

Edited: 12 July 2007 08:36


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Howitzer89
Joined: 06 July 2007
Posts: 7
13 July 2007 04:22 (UK time)

then how did you know to write "ShowMessageBox"?

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arezey

Joined: 16 June 2005
Posts: 1599
15 July 2007 17:11 (UK time)

You can name it anything you like.

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