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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
13 February 2005 01:22 (UK time)
I have been making shadows on my maps and they arent coming out to well. What I mean is changing a sector to "Sector is shadow: True". The sector appears fine, but when I have objects, or the player object walk under it, they dont become darker, they are lit as if they were normally walking on a lit sector. Any help with my problem?
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Assain
![]() Joined: 02 November 2003 Posts: 979 |
13 February 2005 16:08 (UK time)
Ya, i had this same problem too when i was making my gytheron city map. I tried making it a roof sector, but when i did that, it for some reason made the shadow void and set it so it didnt act as a shadow and made it show the texture as a roof and not the shadow ![]() Its another thing to do on JB's list for future versions ![]() You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
14 February 2005 02:22 (UK time)
Yah but I am pretty sure I have seen an object dimmed by a shadow sector before though... what am I doing wrong? (can dim be used as a verb?)
Edited: 14 February 2005 02:23 You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
14 February 2005 18:59 (UK time)
Try making your shadow sector a poassible roof sector. You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
14 February 2005 20:26 (UK time)
Only the roof sector shadows show shadow effects on objects. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
14 February 2005 23:56 (UK time)
Darn, Then I guess I'm not doing anything wrong. A roof sector wouldnt make a telephone pole look right, since a roof sectors shadow just redraws the sectors. I'm just going to have to deal with it.
Edited: 03 March 2005 22:37 You need to login to create posts in this thread. |
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