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Knasp
![]() Joined: 18 June 2004 Posts: 158 |
10 January 2005 09:09 (UK time)
I've got a new idea for sectors.If there's a hill you can shoot the person on the hill but you can't shoot him through the hill.If there are two 2 troopers, one allied and one enemy.Both of them stands on one side of the hill sector.If one of them walks up on the sector he can shoot the other one and also get shoot but if no one is on the hill and if they shoot at each other the projectiles won't hit or do damage.I think this sector could make better use of the terrain. What do you think? (Maybe i shoud have posted this in the suggestions.) Edited: 10 January 2005 09:10 You need to login to create posts in this thread. |
Knasp
![]() Joined: 18 June 2004 Posts: 158 |
12 January 2005 21:55 (UK time)
Too much work or bad idea? You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
13 January 2005 00:23 (UK time)
Heh I'd have to say this is a good idea, but perhaps best left for the next Meteor, which will probably have 3D terrain anyway.... You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
13 January 2005 01:08 (UK time)
Indeed. Hills are something which have been looked at on numerous occasions but it all comes back to the fact that Meteor 2 is a 2D game with no concept of height. The next Meteor (or whatever) could well have hills. It should almost certainly have a true concept of height. You need to login to create posts in this thread. |
Dave Man
Joined: 19 October 2003 Posts: 374 |
13 January 2005 13:20 (UK time)
Hills should also give the enemies who hold the top a better advantage, at least in accuracy, when fighting enemies on the bottom of a hill. You need to login to create posts in this thread. |
Knasp
![]() Joined: 18 June 2004 Posts: 158 |
13 January 2005 19:49 (UK time)
I just thought it would be a cool thing and not to hard to implent maybe.It could also be used for rooftops or towers. You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
14 January 2005 06:58 (UK time)
Knasp: For the next Meteor (or whatever), yes.... Sorry but I think it's too hard to implement, and not too many people have requested it, and even if everyone all of a sudden requested hills for Meteor 2, at this point I'd have to say it's probably too late for such a major feature to be added (even with trickery to work around the lack-of-height problem).... DaveMan: Agreed. Also it would be good if the range for all weapons increases as the player goes up the hill.... You need to login to create posts in this thread. |
Knasp
![]() Joined: 18 June 2004 Posts: 158 |
14 January 2005 17:53 (UK time)
As we all know it's up to James.You're probably right about that it is too late now to implent, maybe in the future or meteor 3. You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
17 January 2005 02:23 (UK time)
Yeah heh in Meteor 3(D) I'm almost 100% sure we'll have that, because, well, the game will feature 3D Terrain, if I'm not mistaken! You need to login to create posts in this thread. |
Erik
![]() Joined: 16 August 2006 Posts: 423 |
13 September 2006 19:22 (UK time)
Yeah, in M3D that propably would work good ![]() You need to login to create posts in this thread. |
Erik
![]() Joined: 16 August 2006 Posts: 423 |
13 September 2006 19:24 (UK time)
Grenadelauncher could shoot over a hill... You need to login to create posts in this thread. |
mike323
Posts: 745 |
13 September 2006 22:06 (UK time)
I think a basic sector type could be implemented prettly easily - one which gives the illusion of a hill: All it does is slow the player down to a value defined in the sector props. You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
14 September 2006 00:43 (UK time)
Normally I run faster down hills than when I run up. When I run at all that is. This is the age old 2D hill problem. I suppose you could have basic hills as Dave Man suggests where basically you can't shoot "over" them unless your projectile originated from that or indeed another hill sector? Except of course Erik's suggestions of the grenade launcher. But all this aside I may find (as a player) that hills make things confusing/complex unless they are clearly hills like in a 3D setting (where you can see its a hill!)? Ramble ramble ramble... Edited: 14 September 2006 00:44 You need to login to create posts in this thread. |
Erik
![]() Joined: 16 August 2006 Posts: 423 |
15 September 2006 14:11 (UK time)
Birds and flying objects should not be restricted to "the hill rule" You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
16 September 2006 15:27 (UK time)
It depends on how high they are.. (at least for flying object as birds can avoid collision i think =)
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