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Howitzer89
Posts: 7 |
06 July 2007 02:41 (UK time)
2 things 1) Who's decision it was to make the Meteor 2 map editor super-complex rather than easy (like it used to be, not to mention I have to be a C wizard to do anything) 2) How to make game messages show properly (I tried to add a game message command and now, no matter what, my opening level message won't show) You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
06 July 2007 10:24 (UK time)
1) I have no idea but I agree, it's more complex than M1's at least. 2) copy, paste and edit this to <yourmap>.c: #title "" #author "" #include meteor2 export OnMapStart; void OnMapStart() { SC_GameMessage("OK you have been given a mission now do it you slacker!" ![]() } Edited: 06 July 2007 10:25 You need to login to create posts in this thread. |
Howitzer89
Posts: 7 |
06 July 2007 17:20 (UK time)
I don't want it to show up when I start the level, I want it to show up on passing a sector. The big issue I have is with the scripting; I can't find a tutorial anywhere that clearly says how to enter in the commands for in-game messages. I've done a million different things but I can't get it to work. Maybe someone can proofread my coding and I can get an idea as to what to do... You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
06 July 2007 17:56 (UK time)
I think that can help you http://www.meteormods.com/meteor2/ModdingHelp/
Edited: 06 July 2007 17:57 You need to login to create posts in this thread. |
Howitzer89
Posts: 7 |
07 July 2007 01:50 (UK time)
No, unfortunately that doesn't You need to login to create posts in this thread. |
Erik
![]() Joined: 16 August 2006 Posts: 423 |
13 July 2007 17:43 (UK time)
When m2 was 'new' to me i also had the same thought in my head, but even now i aint fully pro with the editor :/ You need to login to create posts in this thread. |
Canuck
![]() Joined: 31 August 2007 Posts: 419 |
31 August 2007 18:23 (UK time)
Well, to get a message to show when you pass over a sector, you set "use script trigger" to "true" and then type: SC_GameMessage("put your message here" ![]() Make sure you include the capital letters AND the " marks AND the semicolon at the end, or it won't work. I'm no expert with the scripting either, that's about all I can do. Edited: 31 August 2007 18:23 You need to login to create posts in this thread. |
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