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me_mantis

Joined: 26 September 2003
Posts: 1152
24 February 2006 19:14 (UK time)

I wanted a way to save your progress in mp games, so I came up with this bit of script
I will probably make it into a seperate standalone script for mp maps =D

void Save()

{
StaticFlags[99] = 0;
int x,i,c,v;

//Money
x = SC_GetItemCount("Credits";);
StaticFlags[99] = x;
SC_GiveItem("Credits",-x);
//weapons
if(SC_GetItemCount("Whatever";) > 0)
{
c = SC_GetItemCount("Whatever";);
v = item value;
StaticFlags[99] = StaticFlags[99] + c*v;
SC_GiveItem("Whatever",-x);
}




for( i=0; i<(StaticFlags[99]/1000); ++i)
{
SC_AddObject( "CreditsSafe.ob", x,y, 0, AI_NONE, 0, "", 0, 0, 0);
}
}

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
25 February 2006 19:17 (UK time)

?

Good luck saving your opponents on Multiplayer =D
*Papercut
Pro-Murder.
Legalize Crime.


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me_mantis

Joined: 26 September 2003
Posts: 1152
26 February 2006 05:48 (UK time)

This may or may not be a hint to what I've been up to..... Its mainly meant for coop games.

I also revised it, but the basic principle still stands.

After you die, you can still click toolbar buttons, and thats where the idea came from.

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