Location: JBPLAY \ Meteor 2 \ General \ A hint for mod-makers that can't get hard searching-someone levels done... Back to Threads |
arezey Joined: 16 June 2005 Posts: 1599 |
18 September 2005 10:14 (UK time)
You know, if you have a large level with less/no water sectors, you could have a bunch of enemies and script them to random coords that are always different. If you would have a map of 5000x5000 and enemies ID 1-10, you could script like this: void OnMapStart() { int x; // some script for(x=1; x<=10; ++x { SC_SetObjectCoords(x,SC_Random(0,5000),SC_Random(0,5000)); } } Edited: 18 September 2005 10:15 You need to login to create posts in this thread. |
Dave Man Joined: 19 October 2003 Posts: 374 |
19 September 2005 20:18 (UK time)
I'm just wondering but what would happen if the units appeared on another unit by accident? You need to login to create posts in this thread. |
Assain Joined: 02 November 2003 Posts: 979 |
19 September 2005 20:52 (UK time)
Stuck-age You need to login to create posts in this thread. |
me_mantis Joined: 26 September 2003 Posts: 1152 |
20 September 2005 01:42 (UK time)
What if there are solid sectors? Hmm maybe this would be good to insert powerups You need to login to create posts in this thread. |
40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
20 September 2005 02:06 (UK time)
i don't expect stuck-age, i expect telefragging.
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Assain Joined: 02 November 2003 Posts: 979 |
20 September 2005 02:55 (UK time)
^^^ Nope, jump out of a helo and go right under it before it lands. You'll get stuck on the helo instead of getting telefragged How to get out? First one who kills the other the quickest wins You need to login to create posts in this thread. |
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