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arezey

Joined: 16 June 2005
Posts: 1599
29 August 2005 15:28 (UK time)

Have you noticed that M2 supports *.bmp's now?

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40oz
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Joined: 03 January 2004
Posts: 1799
29 August 2005 17:20 (UK time)

im pretty sure it supported .bmps for a while.
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James Bunting
Joined: 17 September 2003
Posts: 1308
29 August 2005 17:44 (UK time)

Be careful here because the filesize if BMP files is often stupidly large.

It uses this function to loads its bitmap images.

http://www.talula.demon.co.uk/allegro/onlinedocs/en/alleg010.html#load_bitmap

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arezey

Joined: 16 June 2005
Posts: 1599
29 August 2005 18:51 (UK time)

Oh, James! If that would be in M1, many people would release their mods far more earlier (including me!)

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40oz
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Joined: 03 January 2004
Posts: 1799
29 August 2005 21:00 (UK time)

there was anothe thread about this, and M1 does in fact support .bmps, though i didnt find that out until <i>after</i> finished my mod lol.
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Assain

Joined: 02 November 2003
Posts: 979
29 August 2005 23:07 (UK time)

Like james said, BMP's main problem is filesize. My sprites for M2: Enlisted were said to be 2MB (probibly closer to 500KB+ in BMP format) each when first created! O.O

In PCX or JPG, the same quality stays while the filesize is GREATLY reduced.

Converting isnt a problem if you use a paint/photoshop-like program such as The Gimp (its free). When your creating your image, you can save up to 20 or so different filetypes, including JPG, PCX, BMP, GIF, and many more, and it takes no more time than saving an image in paint.

Not to mention you can make your sprites look possibly alot more detailed with Gimp. It's what i use for making sprites, although i suck at making a transition (aka animation, as in, making it look like the picture is moving without butchuring the sprite). I need some help on this from anyone who has experience in Photoshop or Gimp on this :p

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arezey

Joined: 16 June 2005
Posts: 1599
30 August 2005 05:32 (UK time)

<B>ARGH!</B>And now you tell that to me! Looks like history repeats itself.

Hey, would we use *.jpg? No converting and small filesize..

Edited: 30 August 2005 05:34


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me_mantis

Joined: 26 September 2003
Posts: 1152
30 August 2005 17:39 (UK time)

.jpg is compressed, and if we did that, there would be ugly pink edges on all the units.

Would it be possible to change the sprite type from having the sprites and images seperate to having the sprite contain its own images?

I wasn't thinking about the possible .bmp usage when I thought we should do the meteor1 format.

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arezey

Joined: 16 June 2005
Posts: 1599
30 August 2005 19:57 (UK time)

Well, create a base picture in *.jpg form and paste your file onto it.

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Dragonfly

Joined: 31 October 2004
Posts: 26
05 September 2005 14:09 (UK time)

Could use PNG? They are smaller then BMP, but it doesnt reduce quality (It also doesnt make pink edges :p)

Just a idea tough.

By the way im back... Tho, many might forget me i never been very active anyway


Edited: 05 September 2005 14:13


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Assain

Joined: 02 November 2003
Posts: 979
05 September 2005 16:13 (UK time)

I remeber you :)

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40oz
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Joined: 03 January 2004
Posts: 1799
06 September 2005 00:15 (UK time)

So do I, All the way back to the M1 Forums. Welcome back man!
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arezey

Joined: 16 June 2005
Posts: 1599
06 September 2005 12:52 (UK time)

Ummm, who are you?

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Assain

Joined: 02 November 2003
Posts: 979
06 September 2005 20:35 (UK time)

He was around for about half a year before you when M2 was supposidly going to be released in December/January ;)

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arezey

Joined: 16 June 2005
Posts: 1599
07 September 2005 12:23 (UK time)

Oh. Well, welcome back!

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