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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
07 November 2004 20:38 (UK time)

Here's something for you folks to play with and tell me what you think.

http://fuzinavl.tripod.com/Shrouder01.zip

1)shrouders may or may not become a feature of M2
2)the code produces less than perfect results
3)the code is unoptimized

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James Bunting
Joined: 17 September 2003
Posts: 1308
07 November 2004 21:36 (UK time)

This works well. I will be emailing you comments and an example program that you can modify. From this example I will be able to add the code to M2.

This feature will be added but will be off by default. Mod authors will be able to enable this on a global basis in their mods by setting a value in game.ini.

James.

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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
08 November 2004 03:03 (UK time)

If at least one mapper makes good use of it, I'll be glad. The whole "what's around the next corner" feeling kicks ass.

I think it would be better to toggle it on a
per level basis, so mappers can give different levels variety in look / feel / gameplay. For instance:
"on" in a cluttered warehouses level, but "off" in an airfield level.

Edited: 08 November 2004 03:11


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Assain

Joined: 02 November 2003
Posts: 979
08 November 2004 20:50 (UK time)

Great job!

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James Bunting
Joined: 17 September 2003
Posts: 1308
08 November 2004 23:14 (UK time)

After some thought I think you are quite right about the per level thing. When I thought that custom maps (not mods) could use this feature I realised that it is total madness to do it any other way.

James.

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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
09 November 2004 05:23 (UK time)

madness! :)

thx Assain

James, by when do you think you'll email me the example program and comments?

Edited: 09 November 2004 21:55


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James Bunting
Joined: 17 September 2003
Posts: 1308
10 November 2004 10:27 (UK time)

Thats a tricky one, I am bogged down with that text/script editor. Once I get v1.34 out I will knock up that code which simulates the M2 environment.

James.

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fuzinavl
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Joined: 06 October 2004
Posts: 287
11 November 2004 01:40 (UK time)

motivationally, I'm a yo-yo. Hopefully you'll catch me at a high point.

I want to add some remote controlled cameras and "OR" together the shroud areas(of each camera) into one "shrouder bitmap".
Then I could black out pixels on the backbuffer according to the shrouder bitmap.
If the shrouder bitmap is monochrome, I can get 16x performance from shrouder "OR"ing / blending.

to figure out:
0) set_color_depth(2);
1) shrouder = create_bitmap(w,h);
2) make polygon(,,,); work with a 2-color bitmap
3) masked_blit(shrouder, backbuffer, 0, 0, 0, 0,SCREEN_W, SCREEN_H);

What are the best solutions to this problem?

Edited: 26 November 2004 06:28


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IMYSC2000T

Joined: 17 October 2004
Posts: 237
27 November 2004 00:59 (UK time)

Fuzinavl: The link to the file doesn't work.

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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
28 November 2004 12:58 (UK time)

http://fuzinavl.tripod.com/Shrouder01.zip

turn off all software firewalls (zonealarm, norton inet security)

make sure "S" is capitalized in url

Edited: 28 November 2004 21:46


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LavaBall

Joined: 14 January 2004
Posts: 108
30 November 2004 06:06 (UK time)

Make this by Default off and turned on by the menu it is cool but it will get frustrating to have it all day or at least make the Shadow semi-trans.

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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
30 November 2004 14:14 (UK time)

That's JB's current plan. But transparency would defeat the purpose.

IMYSC2000T - does it work for you yet? What error are you getting?


Edited: 30 November 2004 14:15


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James Bunting
Joined: 17 September 2003
Posts: 1308
18 December 2004 02:44 (UK time)

Give me a yell after the next beta release about this!

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fuzinavl
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Joined: 06 October 2004
Posts: 287
20 December 2004 17:16 (UK time)

I thought you wanted to give me the interface first.
If all you want is one player on the screen with no security cams, I can get started right away. I've been spending time on the design document for my own game engine.

I need to get my hands on a monochrome_hline() function. Then I can do lights of any shape, shrouders, and roving security cams in the same screen space. My software pixel shaders could work 32 pixels at a time. No alpha blending though.

Edited: 25 December 2004 06:35


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IMYSC2000T

Joined: 17 October 2004
Posts: 237
25 December 2004 01:26 (UK time)

Fuzi: Don't worry about it I was able to download it right after I posted that. I'm quite "computer savvy" and "computer-literate". I'm no n00b, believe me, I had all the firewalls and everything checked to see where the problem was. My initial instincts were correct: Internet Explorer was posessed (yet again).

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