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mike323
Joined: 23 January 2005
Posts: 745
11 September 2005 20:15 (UK time)

Wouldn't it be neat if M2 supported having cutscenes? The code would be:

SC_StartCutscene( camcoordsX, camcoordsY, lockplayer);
SC_NewCamera( camcoordsX, camcoordsY);
SC_EndCutscene();

camcoords would be the top-left hand corner of the screen, where you want to move the camera. lockplayer disables movement of the player. New cam would re-position the cam, and end cutscene resores player movement and camera. Between the cutscene scripts you could have conversation going on, etc.

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Assain

Joined: 02 November 2003
Posts: 979
11 September 2005 20:37 (UK time)

You can already do this, with some creativity ;)

Make it so the player goes hidden and he turns into another player that is invincible and invisable. Then you could have him follow a waypoint, ect. You get the idea.

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me_mantis

Joined: 26 September 2003
Posts: 1152
11 September 2005 23:25 (UK time)

well, you can do this ... SC_SetObjectHidden(SC_GetPlayerObjectID(), 1);

and relocate him to where ever you need a cut scene


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mike323
Joined: 23 January 2005
Posts: 745
12 September 2005 03:23 (UK time)

heh, ok
thx guys

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arezey

Joined: 16 June 2005
Posts: 1599
12 September 2005 05:45 (UK time)

Cutscenes? Hey, this is a game, no movie!

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mike323
Joined: 23 January 2005
Posts: 745
12 September 2005 23:47 (UK time)

Cutscenes: Cinematics within games

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40oz
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Joined: 03 January 2004
Posts: 1799
13 September 2005 01:44 (UK time)

Cutscenes can make the game look more professional too, especially to show off how much effort and how good you are at scripting.
*Papercut
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arezey

Joined: 16 June 2005
Posts: 1599
13 September 2005 05:54 (UK time)

Wov, like making that movie clip making easier?

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Assain

Joined: 02 November 2003
Posts: 979
13 September 2005 11:50 (UK time)

No, just having a quick thing in-game to show a small event, so that it doesnt interupt the action in-game or its too small for a video file to play interuppting everything.

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mike323
Joined: 23 January 2005
Posts: 745
13 September 2005 17:05 (UK time)

One problem. When hes hidden, and i move him, he can still move. Do i need a solid sector to place him on?

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Assain

Joined: 02 November 2003
Posts: 979
13 September 2005 22:26 (UK time)

First, make him an Aircraft object, so he can go over anything, or an object type that can go over anything. See if there is a way to make it so you can have the object get moved without speeding up as an aircraft (aka the Set Object Speed script line). Then, have it follow a waypoint, and OnWaypointReached, disable the "camera player" and unhide the player object where it last was.

If i had any time i could probibly figure out a template script for it.

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