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mike323
Joined: 23 January 2005
Posts: 745
04 September 2005 20:45 (UK time)

Wouldn't it be neat to have an option to use a different sprite for a weapon when its firing, and set an amount of milliseconds that sprite shows? Then you could have realistic fists.

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Flammable Maniac

Joined: 30 June 2004
Posts: 209
04 September 2005 21:18 (UK time)

Whats wrong with the "blood splatter" effect?!

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mike323
Joined: 23 January 2005
Posts: 745
04 September 2005 21:47 (UK time)

Whats wrong? If you don't shoot at anyone then it looks weird

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Flammable Maniac

Joined: 30 June 2004
Posts: 209
05 September 2005 19:25 (UK time)

Ever considered that you just got very bloody hands?

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arezey

Joined: 16 June 2005
Posts: 1599
05 September 2005 20:12 (UK time)

YUCK!

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40oz
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Joined: 03 January 2004
Posts: 1799
05 September 2005 23:54 (UK time)

Lol, I couldn't imagine Ash going into war right after giving someone a deadly fatality in Mortal Kombat!

Well, I guess thats what the muzzle flash sprite is for... What type of weapon are you working on that would require a firing sprite?

What I think is more important, is a reloading sprite for the main character, though that would be kinda much, being that you would need one for every character, of every weapon, and sprites of reloading while moving. Gahh! that would be a mess, so maybe not...
*Papercut
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Edited: 05 September 2005 23:58


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