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mike323
Joined: 23 January 2005
Posts: 745
17 August 2005 22:57 (UK time)

I think doors would be much better if they were timed. In the global SC file (which i'm sure is going to come out soon...), there could be scripting for closing a door 10 seconds after being opened.

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
18 August 2005 05:38 (UK time)

well there are SC commands like making them switch operated, or they can close when you walk over a hidden sector just outside of the door.
*Papercut
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arezey

Joined: 16 June 2005
Posts: 1599
19 August 2005 17:23 (UK time)

I used that "hidden tile"-technique in my CivilWar mod too! How you canfind my features by accident?

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