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Dave Man

Joined: 19 October 2003
Posts: 374
05 June 2005 18:59 (UK time)

I came across a small bumb in the road while working on my map.
I want to be able to make multiple secotrs call the same code like Run VaulveClosed, however, only the sectors that where activated would be effected; following my example if the player hits a sector with this code, it changes it image and plays a sound but does not effect any other sectors.

Now I found out that this isn't posible because there is no code that tells the script file what sector is being activated by the player. So it would be nice if there was a script command like
SC_GetSectorActivated() that would return what sector the player just activated (so you could run a code with any sector and use this command to find out what specific secture the player activated and then mess around with that sector only).

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