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Erik

Joined: 16 August 2006
Posts: 424
17 September 2006 20:10 (UK time)

I have an good idea, a meteor2 Muskeeters mod, with muskeeters and fencing swords and like that... The rifles have just one bullet/clip and have and a looong loading time. And there could be cannons and so on... Is that an good or a bad idea? Do u guys have more sugestions?


And ps. James, have you recived my map yet? i sended it in 2-4 days ago...

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VR_Rat

Joined: 20 January 2006
Posts: 396
17 September 2006 21:31 (UK time)

I think it sounds interesting.

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Erik

Joined: 16 August 2006
Posts: 424
18 September 2006 15:02 (UK time)

I know, i have an sugestion, bayonets had been cool :)

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Erik

Joined: 16 August 2006
Posts: 424
18 September 2006 19:06 (UK time)

I've made an mod i'll send in..

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
18 September 2006 21:16 (UK time)

No mod is a bad idea. Sounds pretty neat. Maybe you should make an 17th century war map too
*Papercut
Pro-Murder.
Legalize Crime.


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Erik

Joined: 16 August 2006
Posts: 424
19 September 2006 19:58 (UK time)

But the mod is just 1 half done map and two test/testing maps.yet on m1 , ill planning about making a m2 mod. Me_mantis will put it up soon, check it out! but it has its cool musketeer sprites.. :D, the only prob is i dont know how to script ;(

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arezey

Joined: 16 June 2005
Posts: 1599
19 September 2006 20:26 (UK time)

haha I gave this link to papercut and it cleared a few things. Perhaps you should take it a look as well.

http://www.jbgames.com/games/meteor2/docs/MapEditor.htm#Scripting

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Erik

Joined: 16 August 2006
Posts: 424
21 September 2006 12:57 (UK time)

Thank u man now i can script but gets error mess.no 4

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arezey

Joined: 16 June 2005
Posts: 1599
21 September 2006 16:00 (UK time)

Can you post the script? Zip it up and upload it.

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Erik

Joined: 16 August 2006
Posts: 424
22 September 2006 12:45 (UK time)

i Dont have a script file, but here the two only lines comes: SC_GameMessage(the fort is to your front);

SC_EndCurrentLevel();

Edit: the red square in the corner of the building is where i want a ending script
Edit2: The picture isn't working :(

Edited: 22 September 2006 12:50


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Erik

Joined: 16 August 2006
Posts: 424
24 September 2006 10:10 (UK time)

I have two maps now but i need more... any one here that could make an none scripted none monstered level for me , i can change the cred's if someone shows me how...

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arezey

Joined: 16 June 2005
Posts: 1599
24 September 2006 11:01 (UK time)

The credits aren't yet able to be modified =(

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Erik

Joined: 16 August 2006
Posts: 424
24 September 2006 13:46 (UK time)

:( then my mod wont grow with the speed i need :(

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
24 September 2006 15:38 (UK time)

Well the Credits are designed to give people the proper recognition of helping with meteor, not your mod. You should do what I did and just make a text file with all the people and organizations that helped you out.
*Papercut
Pro-Murder.
Legalize Crime.


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nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 832
24 September 2006 15:56 (UK time)

Or just put to the end of the story just like i did.
nyasudah / masuda / mp / PetiX / PtX


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Erik

Joined: 16 August 2006
Posts: 424
24 September 2006 17:10 (UK time)

Ok, Vr_rat said so too... i'll guess i'll do it :D

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Erik

Joined: 16 August 2006
Posts: 424
24 September 2006 17:16 (UK time)

You can start making maps now if u want to help... now when i know how to do external cred's... put them up here if u have an good one! And i know i make an ''Credit'' level at the end... :D

Edited: 28 September 2006 13:37


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Erik

Joined: 16 August 2006
Posts: 424
29 September 2006 13:56 (UK time)

Oh my god, look at the time of edit :D!

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nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 832
29 September 2006 15:08 (UK time)

j00 ph1n]{ d47 j00 4r3 1337??
nyasudah / masuda / mp / PetiX / PtX


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Erik

Joined: 16 August 2006
Posts: 424
29 September 2006 15:22 (UK time)

Yes, i am :D why not?

Edited: 29 September 2006 15:25


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