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40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
13 August 2006 19:19 (UK time)
Damage Range for Projectiles. Bullets can be set to a damage range of 2-6, therefore rndomly picking a number for damage betwee that range, then projectiles won't be as predictable.
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VR_Rat Joined: 20 January 2006 Posts: 396 |
13 August 2006 22:43 (UK time)
That's a great idea. If that is used in meteor2 in could seem almost like are damage. You need to login to create posts in this thread. |
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