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40oz
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Joined: 03 January 2004
Posts: 1799
13 August 2006 19:19 (UK time)

Damage Range for Projectiles.

Bullets can be set to a damage range of 2-6, therefore rndomly picking a number for damage betwee that range, then projectiles won't be as predictable.
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VR_Rat

Joined: 20 January 2006
Posts: 396
13 August 2006 22:43 (UK time)

That's a great idea. If that is used in meteor2 in could seem almost like are damage.

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