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Dave Man

Joined: 19 October 2003
Posts: 374
28 May 2005 19:19 (UK time)

When I added Helicpoter to my scyscraper level, the only two unhidden ones roamed the map freely without me even going to wake them up (or getting close enough with the character to wake them up). Now I checked the angle options which would normally wake up a unit before the player came close but those where set to 0. So why did it wake up?

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Assain

Joined: 02 November 2003
Posts: 979
31 May 2005 02:42 (UK time)

Be sure to make sure the Helos aren't set to "Follow Player" mode (might of been removed in the version), aircraft are set to this by default, atleast it was in the earlier versions.

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mike323
Joined: 23 January 2005
Posts: 745
31 May 2005 22:52 (UK time)

I don't know about why they're waking up too early, but one solution might be to set the choppers hidden in the script file, then unhide them using a sector trigger.

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James Bunting
Joined: 17 September 2003
Posts: 1308
01 June 2005 00:42 (UK time)

This is most probably being caused by a bug which has since been fixed. Here is the official changelog line...

Fixed a bug where objects were being activated too early (before becoming visible). This was happening when map switching because the old map window coords were being used to draw the first frame.

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