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ParaSait Joined: 26 June 2007 Posts: 1478 |
16 August 2009 18:02 (UK time)
There is this nasty bug in M2, that when you do a SC_GiveItem("Weapon", -1) and Weapon is the weapon you're holding, the weapon will disappear out of the inventory list, BUT the player will keep holding it and will be able to use it, until he switches his weapon. This might seem a minor bug, but for Zombies!, I'm afraid, it's a major one. I don't think there's a workaround for this, unless I ruin the cheater's party by taking away all it's ammo so he HAS to change. But it's very stupid and annoys the gameplay. Can this bug be fixed ASAP?
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ParaSait Joined: 26 June 2007 Posts: 1478 |
16 August 2009 20:49 (UK time)
Forgot something... Thanks to the weapon mount workaround, this problem is actually also solved (at least for Zombies!) as we're going to have a seperate player character for each weapon, so there's technically no giving and taking involved at all. Oops ^__________________^ It'd be nice if the bug DOES get fixed though, only the priority is now lower, heh
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nyasudah Official Sponsor Joined: 06 February 2005 Posts: 832 |
16 August 2009 22:12 (UK time)
that bug exists in m1 too tho if it would work then it should decice which wep to choose if one is just taken away, but thats the smallest prob imo
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40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
17 August 2009 05:24 (UK time)
Very true. In Mankind, the weapon item and ammo item are the same. You can use the chainsaw until it's out of ammo, but it still remains as your selected weapon until you switch weapons to something else. After that the weapon dissapears from your selection.
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nyasudah Official Sponsor Joined: 06 February 2005 Posts: 832 |
26 August 2009 13:21 (UK time)
ya that makes it possible to use the sniper and even the tsx till its out of ammo which is kinda a 'secret' feature in my mod
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