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creator Joined: 28 March 2004 Posts: 6 |
28 March 2004 22:05 (UK time)
I was doing a TC of meteor about two years ago, but it all failed since i didn't realize until i was putting my campaigns together that i gave the user tons of weapons in each map, and i wanted him to loose them in the end of the level. But i didn't know how. Is there any way i can remove the weapons, maybe a "weapon removal tile"? If there is, then you can look forward to some quite good gameplay. Please reply. (And excuse my sunky english, im a bloody swede.) You need to login to create posts in this thread. |
Nillo Joined: 29 February 2004 Posts: 34 |
29 March 2004 10:16 (UK time)
I've thought of it before, and I don't know a good solution to it, other than to give the player less weapons. Someone might know better though. Creator, bor du möjligen i närheten av Hedemora i Dalarna? You need to login to create posts in this thread. |
Raaka-arska Joined: 22 September 2003 Posts: 109 |
29 March 2004 12:43 (UK time)
Open your itemdefs.txt and then make it so that the weapons you want to loose will be reseted when the map changes. Jag talar inte swenska :o) Edited: 29 March 2004 12:47 You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
30 March 2004 00:16 (UK time)
Good thinking there Suomalainen, the only catch here is that you could need to create your own "copies" of all of the weapon power ups (not the actual weapons). I think it would be nice to add an option to the map that allows it to reset all player items when it is started (an Advanced Map Properties option). Now that this has been posted here in this topic it will probably get sorted out (I look in here when adding things to the game). Errr, perhaps a little rough but here goes... Spelen skulle bli bättre med mångfaldig språk stöd. You need to login to create posts in this thread. |
Nillo Joined: 29 February 2004 Posts: 34 |
30 March 2004 11:41 (UK time)
(He said "The games would be better with multiple language support" I could help with a swedish version if you want... I'm not the programming type though. You need to login to create posts in this thread. |
Raaka-arska Joined: 22 September 2003 Posts: 109 |
30 March 2004 14:07 (UK time)
I can help with a finnish version of meteor You need to login to create posts in this thread. |
me_mantis Joined: 26 September 2003 Posts: 1152 |
31 March 2004 00:26 (UK time)
There is a way that may take a while but will work.. use the drop item code in a text trigger for each weapon and place them in front of the exit You need to login to create posts in this thread. |
James Bunting Posts: 1308 |
31 March 2004 18:50 (UK time)
Yeah this will work too but be warned that it will take you ages to type it all in and takeitem triggers are once-only in multiplayer. See changelog.htm (in your Meteor folder) for the syntax of takeitem triggers, there is a working example in Base Delta when the hoverboard is taken away when the players enters a doorway. Edited: 31 March 2004 18:51 You need to login to create posts in this thread. |
Raaka-arska Joined: 22 September 2003 Posts: 109 |
31 March 2004 20:18 (UK time)
James could you make a command that takes all weapons from players inventory? You need to login to create posts in this thread. |
creator Joined: 28 March 2004 Posts: 6 |
03 April 2004 00:11 (UK time)
Nej du, jag är ingen dalbo. Jag är smålänning placerad i östergötland. Anyway, I can't do anything in programming, so it would be great if you could solve this thing with removing weapons. The best thing, in my opinion would be to have a certain tile, and when you walked upon it, your inventory was empty. No one of my maps will work without a weapon removal option, so if you have a possibility to do something about this, i would be really happy and start creating more advanced maps again. You need to login to create posts in this thread. |
40oz Official Sponsor Joined: 03 January 2004 Posts: 1799 |
27 July 2004 02:45 (UK time)
Or better yet, You should keep your weapons through out all the levels, but if you get mowed down all your weapons are left in the dust and you have to start over with your little pea shooter
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1up Joined: 25 January 2007 Posts: 153 |
09 September 2009 00:50 (UK time)
I know I haven't been around, but decided to throw in the fact that if your little peashooter runs out of ammo, you should at least have a default melee weapon such as a combat knife or your fists.
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DarkRain Joined: 01 March 2007 Posts: 1193 |
09 September 2009 07:05 (UK time)
@1up That's a good suggestion.
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Spy Joined: 05 October 2007 Posts: 1031 |
09 September 2009 13:23 (UK time)
@1up Lol, TF2 fan eh?
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1up Joined: 25 January 2007 Posts: 153 |
10 September 2009 02:11 (UK time)
@Spy yep, tho i like demoman (and consequently get spy-d)
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