Location: JBPLAY \ Meteor 2 \ General \ A hint for mod-makers that can't get hard searching-someone levels done... Back to Threads |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
18 September 2005 10:14 (UK time)
You know, if you have a large level with less/no water sectors, you could have a bunch of enemies and script them to random coords that are always different. If you would have a map of 5000x5000 and enemies ID 1-10, you could script like this: void OnMapStart() { int x; // some script for(x=1; x<=10; ++x ![]() { SC_SetObjectCoords(x,SC_Random(0,5000),SC_Random(0,5000)); } } Edited: 18 September 2005 10:15 You need to login to create posts in this thread. |
Dave Man
Joined: 19 October 2003 Posts: 374 |
19 September 2005 20:18 (UK time)
I'm just wondering but what would happen if the units appeared on another unit by accident? You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
19 September 2005 20:52 (UK time)
Stuck-age ![]() You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
20 September 2005 01:42 (UK time)
What if there are solid sectors? Hmm maybe this would be good to insert powerups You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
20 September 2005 02:06 (UK time)
i don't expect stuck-age, i expect telefragging.
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Assain
![]() Joined: 02 November 2003 Posts: 979 |
20 September 2005 02:55 (UK time)
^^^ Nope, jump out of a helo and go right under it before it lands. You'll get stuck on the helo instead of getting telefragged ![]() How to get out? First one who kills the other the quickest wins ![]() You need to login to create posts in this thread. |
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