Location: JBPLAY \ Meteor 2 \ Suggestions \ Cutscenes Back to Threads |
mike323
Posts: 745 |
11 September 2005 20:15 (UK time)
Wouldn't it be neat if M2 supported having cutscenes? The code would be: SC_StartCutscene( camcoordsX, camcoordsY, lockplayer); SC_NewCamera( camcoordsX, camcoordsY); SC_EndCutscene(); camcoords would be the top-left hand corner of the screen, where you want to move the camera. lockplayer disables movement of the player. New cam would re-position the cam, and end cutscene resores player movement and camera. Between the cutscene scripts you could have conversation going on, etc. You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
11 September 2005 20:37 (UK time)
You can already do this, with some creativity ![]() Make it so the player goes hidden and he turns into another player that is invincible and invisable. Then you could have him follow a waypoint, ect. You get the idea. You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
11 September 2005 23:25 (UK time)
well, you can do this ... SC_SetObjectHidden(SC_GetPlayerObjectID(), 1); and relocate him to where ever you need a cut scene You need to login to create posts in this thread. |
mike323
Posts: 745 |
12 September 2005 03:23 (UK time)
heh, ok thx guys You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
12 September 2005 05:45 (UK time)
Cutscenes? Hey, this is a game, no movie! You need to login to create posts in this thread. |
mike323
Posts: 745 |
12 September 2005 23:47 (UK time)
Cutscenes: Cinematics within games You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
13 September 2005 01:44 (UK time)
Cutscenes can make the game look more professional too, especially to show off how much effort and how good you are at scripting.
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
13 September 2005 05:54 (UK time)
Wov, like making that movie clip making easier? You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
13 September 2005 11:50 (UK time)
No, just having a quick thing in-game to show a small event, so that it doesnt interupt the action in-game or its too small for a video file to play interuppting everything. You need to login to create posts in this thread. |
mike323
Posts: 745 |
13 September 2005 17:05 (UK time)
One problem. When hes hidden, and i move him, he can still move. Do i need a solid sector to place him on? You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
13 September 2005 22:26 (UK time)
First, make him an Aircraft object, so he can go over anything, or an object type that can go over anything. See if there is a way to make it so you can have the object get moved without speeding up as an aircraft (aka the Set Object Speed script line). Then, have it follow a waypoint, and OnWaypointReached, disable the "camera player" and unhide the player object where it last was. If i had any time i could probibly figure out a template script for it. You need to login to create posts in this thread. |
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