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me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
10 September 2005 16:17 (UK time)
Papercut... Nice mod! Took 3 players 4 hours to complete. The only errors were these. #1. On the level 7 Flagship, the coop startpoint was in the ocean. I conquered the ship, while my brothers took a tour of the sea floor. #2. Maybe its just me, but the special game show level (what are the first three letters before the fusion cannon?) had no way to get the smart disk. Thats it. Good work! You need to login to create posts in this thread. |
d34db34t
![]() Joined: 25 March 2004 Posts: 145 |
12 September 2005 08:27 (UK time)
#2. for some reason the teleport at the TSX question room takes you to the yellow key card room. The secret level is unwinnable i didn't make ww3 but i have been on the secret level Edited: 12 September 2005 08:28 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
13 September 2005 01:53 (UK time)
(I am surprised, I thought there were more bugs than that!) 1. Well, I am not positive about making sure that WW3 was coop material. It was more for the single player perspective, but I guess that is no excuse to start in the ocean! 2. Yep, I have gotten replies about this one. The problem is that there are 3 of the same teleport, and M1 forces the teleport to go to the nearest one, which in fact, isnt the one that takes you towards the exit. It was hard testing WW3, because i didn't want to overload the weapons and ammo in game play like M1 did, though doing so made it impossible for some maps to complete. (like the first secret level for example.)
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d34db34t
![]() Joined: 25 March 2004 Posts: 145 |
14 September 2005 08:37 (UK time)
and what about the wall tile that changes to water when you touch it You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
14 September 2005 21:34 (UK time)
Oh yeah i forgot about that. In Serenity City, there are yellow buildings. The ones that are damaged by the small scratch in the center are accidentally using the "Special Tile" and it acts as a door that changes the tile to Water. You can fix that yourself by going to the tile editor. Open up my tileset and open up the yellow wall with the small scratch in the center. Then simply uncheck the "Special Tile" thing, then save the tileset.
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
16 September 2005 05:47 (UK time)
And about the secret level 1, the room that has that lab with the forcefield and the auto-locked door with the Smartdisk? It was impossible too! Edited: 16 September 2005 05:47 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
16 September 2005 20:46 (UK time)
Oh yeah, that too. The BLACKHOLE MECH was supposed to drop a smart disk so you could open the door, though it drops a Code CD instead. Or the other way around, I haven't played my mod in a while.
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
17 September 2005 05:36 (UK time)
Eh, The blackhole drops a smartdisk that opens a door to a room where is the code cd and when the player takes it the leeks get free. <b>There is nothing wrong in this level</b> You need to login to create posts in this thread. |
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