Location: JBPLAY \ Meteor 1 \ Bugs (v1.2 and above) \ 1.3 Coop mode has a few errors. Back to Threads |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
09 September 2005 20:54 (UK time)
#1. When a non-host player dies, the host is given full health, when the player respawns. #2. When any player host/client views the briefing, the client(¿s?) are dissconnected. #3. When the host changes the map "[`] map [Enter][`]" the clients, even if they rejoin, are A. helicopters or some other random unit, B. Invincible, C. Stuck on the map that the host used the map function to get out of, and D. can ouly return the the proper level/character if they ride in a helicopter. You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
10 September 2005 16:01 (UK time)
#4. Every few levels when playing WW3, the hosts screen (as soon as they spawn) would only show grass, and on the minimap show a section streching all across the map. The host would be invisble, and immobile. Edited: 11 September 2005 00:20 You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
10 September 2005 17:36 (UK time)
Oh no... You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
10 September 2005 23:06 (UK time)
i kinda misunderstood #4 "every few leves in WW3 on host startup screen", What's that mean? And I am not sure if I made WW3 built for coop, the coop spawnpoints could be out of place.
Edited: 10 September 2005 23:08 You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
11 September 2005 04:23 (UK time)
Not sure if CivilWar either was built for coop. You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use