Location: JBPLAY \ Meteor 2 \ Suggestions \ Firing Sprite Back to Threads |
mike323
Posts: 745 |
04 September 2005 20:45 (UK time)
Wouldn't it be neat to have an option to use a different sprite for a weapon when its firing, and set an amount of milliseconds that sprite shows? Then you could have realistic fists. You need to login to create posts in this thread. |
Flammable Maniac
![]() Joined: 30 June 2004 Posts: 209 |
04 September 2005 21:18 (UK time)
Whats wrong with the "blood splatter" effect?! You need to login to create posts in this thread. |
mike323
Posts: 745 |
04 September 2005 21:47 (UK time)
Whats wrong? If you don't shoot at anyone then it looks weird You need to login to create posts in this thread. |
Flammable Maniac
![]() Joined: 30 June 2004 Posts: 209 |
05 September 2005 19:25 (UK time)
Ever considered that you just got very bloody hands? You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
05 September 2005 20:12 (UK time)
YUCK! You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
05 September 2005 23:54 (UK time)
Lol, I couldn't imagine Ash going into war right after giving someone a deadly fatality in Mortal Kombat! Well, I guess thats what the muzzle flash sprite is for... What type of weapon are you working on that would require a firing sprite? What I think is more important, is a reloading sprite for the main character, though that would be kinda much, being that you would need one for every character, of every weapon, and sprites of reloading while moving. Gahh! that would be a mess, so maybe not...
Edited: 05 September 2005 23:58 You need to login to create posts in this thread. |
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