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Flammable Maniac
![]() Joined: 30 June 2004 Posts: 209 |
28 August 2005 20:59 (UK time)
Where'd they go? I liked 'em back in M1... You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
28 August 2005 23:39 (UK time)
what?
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mike323
Posts: 745 |
29 August 2005 02:10 (UK time)
Oh right, those small mechs. I suppose you could import them... Edited: 29 August 2005 02:10 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
29 August 2005 05:03 (UK time)
Oh yeah! Funny, my brother mentioned the exact same thing. They would make a great combat armor, being fast and agile, though unable to take much damage.
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
29 August 2005 14:55 (UK time)
You know papercut, if you will convert WW3 to M2, you could import them. I could do this for you as I use them in Antartica too. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
29 August 2005 17:23 (UK time)
well M1 originally had them too, not just my mod And i don't know if i am up to converting WW3 to M2 lol, too much wasted effort since it has been played by so many people, it doesnt need to be in m2.
Edited: 29 August 2005 17:25 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
30 August 2005 05:59 (UK time)
Good news, Maniac, I am already working on it now. The object will look very similar to the one from M1, except being a little bigger, and being a tad more detailed (mainly with shading). It will have Fresh new sounds, right out of my forbidden sound folder, where I hoard all my cool soundfx. It will have a new weapon (which is exactly the same as the one from M1) It will have 125HP 3Armor, a speed of 7 (being slightly faster than the player) It will be a vehicle that you can get inside, it will be controlled exactly like the player. It will make a fun MP game: Battle Walker Deathmatch. hehehe I should have it released tomorrow in the User Files topic, in a .zip file that all you have to do is extract to your base folder, and the rest will be done for you. I will also include a screenshot of the Battle Walker in action. If you have any other requests for M1 vehicles to be converted to M2, let me know. (like the stoo tank, Hover Ship or even the chaos leek for example)
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
30 August 2005 06:04 (UK time)
I have the battle walker and the chaos leek. You need to login to create posts in this thread. |
d34db34t
![]() Joined: 25 March 2004 Posts: 145 |
30 August 2005 11:37 (UK time)
the SAS dudes, im working on makeing an m2 version of m1 mission 5 and i need those guys in it Edited: 30 August 2005 11:38 You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
30 August 2005 12:07 (UK time)
1. Open game.ini file in your mod folder 2. Get to the section "sides" 3. Add the side count by 1 4. Copy the Pure Evil at the very bottom and paste it 5. Change the second Pure Evil to these values: [side6] name=Sas icon=icons\Icon_GoodGuy.pcx target=1 colour.r=0 colour.g=0 colour.b=100 ApplyColour=1 SideId=1 You should have the Sas side. Remember to increase the Side count value or this fails! Or you can take this game and replace the game.ini with this. Remember that you can run this only if the game is pure! Like that you have made no changes to it or they are lost! See also that it's in *.txt mode so you need to convert this with Notepad! Or you can send the mod over to me and I will make the changes. santeri.piippo@regionline.fi AAAH, OOPS! Was this just a map!? Well, I guess you need to make a new object. Edited: 30 August 2005 18:06 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
30 August 2005 19:53 (UK time)
or the SAS troopers could simply be on the allied team like they were in M1 ![]()
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
30 August 2005 19:55 (UK time)
Vail, want to have some M1 unit sprites? I can make you some if you like. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
30 August 2005 20:07 (UK time)
Nah.. I don't think I will need them. And please don't call me Vail, An annoying kid in my school had some <b>very</b> unfortunate times with me for calling me that all the time. hehehe.
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
30 August 2005 20:08 (UK time)
Ok, didn't know that. But now I know! lol You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
30 August 2005 21:52 (UK time)
Ok... <b>Vail...</b> HAHAHAHAHHA! > ![]() You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
31 August 2005 17:41 (UK time)
Lol shut-up assain. Hoo rah!! I am finished! Extract the base folder into the folder where you keep M2 in (Default: "games/meteor2" ![]() You won't need to make a backup as it does not replace anything. It's a pretty fun mech to use. I hope it gets into the M2 campaign!
Edited: 31 August 2005 17:44 You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
31 August 2005 17:48 (UK time)
Well, if not in the campaing, can I use them in the Antartica Mod? I am going to make a Mech Assault mission now. You need to login to create posts in this thread. |
ilander
![]() Joined: 16 August 2005 Posts: 46 |
31 August 2005 17:56 (UK time)
Well, papercut.do you want a map from me? I have one and I have created in (mod) ww3 You need to login to create posts in this thread. |
Flammable Maniac
![]() Joined: 30 June 2004 Posts: 209 |
31 August 2005 18:02 (UK time)
It looks, it sounds... It IS awesome! Thanks alot Paper! The saved my day! (days...) You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
01 September 2005 20:27 (UK time)
Papercut's mech will be added to the next M2 patch. So unzip it to your base folder and use it at will. If you make a map with it them please don't include the Battle Mech files when submitting your map (just state that it uses it). In the mean time I will put the zip file on meteormods.com You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
01 September 2005 20:32 (UK time)
YAHOO! You need to login to create posts in this thread. |
ilander
![]() Joined: 16 August 2005 Posts: 46 |
03 September 2005 18:39 (UK time)
HEY! eany papercuts home!? Edited: 03 September 2005 18:41 You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
04 September 2005 17:15 (UK time)
shut-up ilander. We are talking about the battlewalkers here now [*slap slap*]. @papercut: that mech-die sound was cool. Edited: 04 September 2005 17:17 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
06 September 2005 00:44 (UK time)
@Flammable Maniac, Thanks man. @James, Also, Thanks man. @Ilander, Sure, I'd like to check out your map, even if it is off topic lol, Just attach it to your next post in this thread. @Aleks, Yeah I thought it was pretty sweet, I am having a good time with sound mixing, I think I may make additional soundfx for M2. Unfortunately M2 will have a huge Sound folder, since WAVE files are so big! And yes Aleks, If you'd like too, you can put it in your mod, It will add to the fun factor of your mod.
Edited: 06 September 2005 00:48 You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
06 September 2005 05:57 (UK time)
Yes, I took the Battle Mech first straight out of M1, you know that sprite, but I can replace that one. Thanks! You need to login to create posts in this thread. |
ilander
![]() Joined: 16 August 2005 Posts: 46 |
03 December 2005 17:21 (UK time)
ok You need to login to create posts in this thread. |
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