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mike323
Posts: 745 |
17 August 2005 22:57 (UK time)
I think doors would be much better if they were timed. In the global SC file (which i'm sure is going to come out soon...), there could be scripting for closing a door 10 seconds after being opened. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
18 August 2005 05:38 (UK time)
well there are SC commands like making them switch operated, or they can close when you walk over a hidden sector just outside of the door.
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
19 August 2005 17:23 (UK time)
I used that "hidden tile"-technique in my CivilWar mod too! How you canfind my features by accident? You need to login to create posts in this thread. |
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