Location: JBPLAY \ Meteor 2 \ Error Reporting \ Shadow Issues Back to Threads |
mike323
Posts: 745 |
12 August 2005 17:21 (UK time)
In 1.0, if a shadow is crossing a solid sector, the shadow allows the solid sector under it to be open(as if it were land), but only in the shadow. You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
12 August 2005 20:02 (UK time)
Simple. The front sector's passabe type is used as the sector-group's passable type. Like: You have two sectors with IDs of 4 and 5. 4 is solid and 5 is land. You have a cell with the sector ID 4 and because it's the front sector, it's used. But Sector ID 5 is at the front and you place it over sector ID 4 and becuase it's in the front, it's passable type (which is in this case land) is used instead. This makes water bridges possible. You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
12 August 2005 21:30 (UK time)
Sure its a sector stack and top sector defines the passable type (shadow or not). The correct method (well what I do) is to create another solid shadow (without any shadow overlaps). Take a look at the mission maps for examples. You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
12 August 2005 23:16 (UK time)
Well, generally, there are a few bugs and errors in ALL of the maps ive noticed, mainly the ones that were developed during the beta version. You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use