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Assain

Joined: 02 November 2003
Posts: 979
08 August 2005 05:42 (UK time)

First of all, ive noticed the game with all those fancy scripts running taxed my CP alot more than I thought :)

Im not done with the campange yet, but i might get close to my map pretty soon :D!!

Is it what I expected? Yes and no.

The campange, was MORE than I expected. Seriously, it kicks ass, unless i'm already on the last level, that is! Not to mention its CONSIDERABLY harder than M1.

There were also a few engine bugs, such as the title screen STILL not resizing to your resolution, and other misc things (its not hard to find, just toy with the different aspects of the game, and think: Is this what it SHOULD look like/work like?)

Also, i picked up a few flaws in the maps, such as on Base Foxtrot (HARDER THAN EVER!), you cant cross the acid pit if your mech was destroyed (like me). I just used god mode to cross it though.

Here is a few things i didnt expect:

Fisrt of all, I thought the intro was going to be more, well intro-ish. Its a good movie, but it doesnt do much if the title song still plays through the music, and there is no sound.

Also, the credits were not what i expected. I was thinking it was going to be more like M1's credits (you DID ask for a picture "avatar" to star in the creds), and a bit more lengthy, as it seems like alot more people helped with this than was shown, but dont quote me on that, im not sure myself.

There were also a few other minor things, like documentation still from the beta's, and also lack of explanation of things (help menus, storyline button, ect).

Ofcourse, this is probilby going to be added in later (not sure about the movie though), as the initial release right now is pretty much barebones: the campange, the features, the editors, ect.

BTW, i'd be glad to do the M2 Documentation :D

Edited: 08 August 2005 05:44


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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
08 August 2005 06:18 (UK time)

Well i didnt see this thread before i already made my post in v1.0 released, but my weapon pack isnt in the game!

Thats all i gotta say... :(
*Papercut
Pro-Murder.
Legalize Crime.


Edited: 08 August 2005 06:19


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LavaBall

Joined: 14 January 2004
Posts: 108
08 August 2005 06:53 (UK time)

No its not what i expected
There has been suggestions about other types of Bombs and etc....
Gases and those so not all i expected.

P.S:It impressed me a little but didnt impressed me too much.

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shockdrop

Joined: 01 March 2005
Posts: 236
08 August 2005 07:15 (UK time)

Yes. More than i expected. But i do have a few problems or maybe is just me. On the first level when i *ACIDENTALLY*:D pressed the button to change the water to acid and then i went over the bridge i somehow got hurt. Is it supposed to do this?

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James Bunting
Joined: 17 September 2003
Posts: 1308
08 August 2005 11:46 (UK time)

I hope you like the campaign, I am happy with its gameplay, quality and duration.

The intro movie is a nice touch but this is not what the game is all about.

The credits don't contain pictures because people are more touchy nowadays about putting their pictures on the net.

The documentation has been updated (well the on-line docs), all of the new scripting commands have been well covered. More general documentation will of course follow.

Papercut's weapon pack is great but there were problems integrating this into the game in time for its release. M2 has been going gold for a few weeks now, the weapon pack came in a few days back and I simply could not hold any longer.

In order to preserve the weapon pack without changing the game mechanics around it, it will be bundled with the next M2 patch as an intergrated optional mod. Playing with Papercut's weapons will change the way the game works and will be a fun alternative way of playing.

So look forward to playing the campaign again in "Papercut weapon mode" which focuses much more on realism.

The acid sectors do come though any sectors which are stacked on top. This is by design due to its performance gain. The Swallow Lake level was made before this was really decided.

Its a shame that some people are not highly impressed, thats kinda like a getting a big kick in the nuts but you can't please them all. If enough people are not pleased then I will do something else with my spare time instead.

Just remember how much Meteor 1 has changed since version 1.

I think its a pretty kick ass game, but in this case my opion may not really be valid lol. Either way its been a lot of work, and it has consumed almost all of my time over the last year.

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Assain

Joined: 02 November 2003
Posts: 979
08 August 2005 13:58 (UK time)

I was impressed, the game itself is FAR from superior. I love it. I was just saying, the overall presentation of it lacked, which isnt REALLY brining ANY points down from its score ;).

Also, dont feel discouraged by a few bugs/minor un-important things that were not placed in (like the swallow lake acid, and story button), they are always to be expected, ESPECIALLY in a first release, with a tonne of new features.

And the pictures on the creds, i ment more like how M1 was, where it shows the photoshop-esk avatar.

And yeah, i understand that the movie wasnt really the main focus point of this game, i wasnt expecting it to be ;). I was just saying it look kinda funny when the title screen music still played through it, although this doesnt really affect the gameplay much.

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James Bunting
Joined: 17 September 2003
Posts: 1308
08 August 2005 14:23 (UK time)

Hey don't worry your points are all quite valid. Perhaps I appeared a bit harsh but don't take it too seriously, I am just fooling around as will never stop making games lol (well just as long as people download them that is).

You are right about many points been minor. The basic emphasis has been on major issues which have been properly addressed. I am aware that gas and time bombs were supposed to be in v1 but I had to cut some things out to get it out.

The only real regret I have is the issue of Papercut's weapons. As they kinda change things so much it was simply impossible to get them into the game and still keep a reasonable dead line. I am thinking of a way to have a "Papercut mode" actually built into the game. This will preserve his weapons just the way he intended (I would need to change them a lot to replace the M2 weapons) as well as providing a diverse gameplay mode. He may feel that he has not made a contribution but the reality will turn out very differently (he also made the humvee escort mission which is fun and original, although this has been tweaked around a bit by me).

It was important to get the release out as peoples expectations rise over time.

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Armageddon1212

Joined: 10 July 2004
Posts: 142
08 August 2005 14:24 (UK time)

yay!!!! ITs the best game ever! I play it more than Counter strike or half life 2! Just feasting upon the editors :)! Nice work james!! The campiagn was a bit hard i kept dieing on the first combat level :(

Also How do u use the tech levels and credits i saw in the power up menu??

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James Bunting
Joined: 17 September 2003
Posts: 1308
08 August 2005 14:24 (UK time)

Oh and did you mean to say "FAR from superior"? Lol.

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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
08 August 2005 20:38 (UK time)

I like the new spanner.wav, the black ops laser sites, new bullet trails, and the interesting levels. ( I really like the jail infiltration )
Active medics, mechanics , and follow/stop commands totally suprised me. It's all the little things that add up :)

The ONLY flaw :) I see in the game
(considering that I generally have HUGE #'s of "suggestions", it's a compliment)
is the need for greater enemy reaction time. When an enemy starts to notice me / when I pop out from behind a wall, I need about 0.5 seconds before they start firing at me. When I jump out of their line of sight, and then back into it, I should get another 0.5 seconds. Reaction time should be settable in the editors.

I often get stuck on some walls. Are X and Y movement done seperately?

I can still take out guys behind walls with rockets, but we'll call that a "feature" ;).

CoreDestruction.wav ... needs more phlegm! :D

I think when 2-8 player coop mode is added, that alone will make it even twice as good as the new 1.0!

Edited: 08 August 2005 20:52


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kanji

Joined: 27 July 2005
Posts: 17
08 August 2005 21:10 (UK time)

well unlikeyou guys i only have one thing to say...IT KICKS ASS!!!!!! xD !!!!!

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James Bunting
Joined: 17 September 2003
Posts: 1308
08 August 2005 21:42 (UK time)

Cool.

And yes you are right there Fuz. I hope to implement skill levels to deal with the reaction thing, it is pretty hard right now. In fact you are pretty much right about everything.


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Armageddon1212

Joined: 10 July 2004
Posts: 142
08 August 2005 21:51 (UK time)

2-8 player coop? :O


btw james, My freind said he knew your wife and gave her mods and stuff for something.

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James Bunting
Joined: 17 September 2003
Posts: 1308
09 August 2005 00:36 (UK time)

Well almost everything. There will be coop but it is not decided whether the existing campaign can be converted (script etc). I need to give all this some thought.

Oh and that would have been renegade mods for www.renegadezone.com

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James Bunting
Joined: 17 September 2003
Posts: 1308
09 August 2005 00:40 (UK time)

Oh and as for these points (in more detail)...

<i>I often get stuck on some walls. Are X and Y 1movement done seperately?</i>
All objects move on vectors, its all angle based. The x and y coords are floating point values. Its basically a passable map/performance thing.

<i>I can still take out guys behind walls with rockets, but we'll call that a "feature" ;).</i>
Sure people are so used to it that its become a feature.

<i>CoreDestruction.wav ... needs more phlegm! :D</i>
Mantis made that, litterally I think lol.



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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
09 August 2005 06:13 (UK time)

In fact you are pretty much right about everything.


see folks, being an "official sponsor" has it's perks!

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
09 August 2005 07:04 (UK time)

Yeah i have to agree James, what is a key factor for all games that you happened to nail down completely, is replay factor. And of course there are lots of games that cost loads of money, but you play it once and never play it again, I am going to be playing M2 over and over again! Evantually I am going to be replaying the game several more times, both for searching for more secrets or easter eggs, and trying new strategies with my allies.

The ability to organize your troops using simple, "follow me", "wait here", commands. Its awesome when you are positive that it would be close to impossible to clear out the next room on your own, you can do your own "Single player Co-op", by getting a Black ops trooper to tag along. Or you can organize your troops to stand outside a door when you have enemies pouring out the door, (It was my strategy to beating that Local Jail mission, which by the way was pretty hard with the constantly spawning enemies.)

Glad to hear that my weapons aren't put to waste. I worked really hard on those hud sprites, and all those reload soundfx and stuff. You guys should like it a lot, It basically makes the weapons a little weaker, but in good ways, since it can be an for the player, over the enemies.

Glad you like Spanner.wav, Fuzinavl. Found those cool wrench sounds online.

I dont like how the troopers are soo fast! can they have two differnt states? like running and walking? walking should be speed 2, and running is speed 4. They should run when theyre following you, and walk when roaming.

Oh yeah, I remember you mentioned something about my weapon mod, James. You said you didn't like how there were small clip sizes, i make up for that with short reload times. I found out while playing M2, your reload times are a bit longer.

Got a question. (Again about my weapon mod) The pack had a Survival Knife (The weapon you use as a last resort when you're out of ammo, or unless you can use it right.) Will the survival knife actually appear as a pickup in the game? I think it should be a default weapon, next to the Silenced Pistol.

But over all, you made the Military-Sci Fi chunk of my imagination race by playing such a great game, man. Good Job!
*Papercut
Pro-Murder.
Legalize Crime.


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Assain

Joined: 02 November 2003
Posts: 979
09 August 2005 07:33 (UK time)

I agree with Papercut on the fact that the troopers run wherever they go. How about if an infintry is set to roam, the infintry roams at half/2-thirds it's speed until it becomes "active" then it goes normal. You can activate it by script, when your in range/it sees you, ect.

I also think that the enemies/allies on way points should be able to wander off a tad bit to go shoot enemies and then return to the waypoint, sorta like how the soldiers that follow you run off alittle to shoot. Unless, of course, the script specificly tells it NOT to (such as 0 could represent, in the SC command, for the unit to follow normal waypoint procedures, and 1 could represent for a unit to follow "Strait along a path, dont go off" [like it is now] procedure, but the AI will shoot anything, unless its a static or an allie, in its way).

I also thought the "C" named level (forgot the name) after Nuke Planet was SWEET on how the blobs constantly stormed your position and respawned... i was seriously feeling like i was fighting off thousands of blobs while i just barly made my escape in the Air Scout alive...

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James Bunting
Joined: 17 September 2003
Posts: 1308
09 August 2005 12:44 (UK time)

That is the Outcasts mission after the Nuclear Plant, its pretty good fun.

The knife will also feature in the standard weapons, power ups will be placed on the maps. Perhaps we can make a character to use it too (a "knife commando" or something). The sword will prolly be binned after all.

I was planning to add a "roaming" key but simply ran out of time.

The walk thing is an interesting idea but it could be fiddly. Dunno.

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
10 August 2005 04:45 (UK time)

a knife commando? the allied forces believe that no soldier should be killed, (even if you could replace him with a bit of code lol) sending a guy out with a knife only would have him killed for sure. The only way to make up for that is if you made him an olympic marathon runner and made him faster than Ash.

Having objects leave theyre waypoints temporarily to kill an enemy, that would be great, especially for Multiplayer Bots (that I <b>may or may not</b> be working on lol)
*Papercut
Pro-Murder.
Legalize Crime.


Edited: 10 August 2005 04:49


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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
10 August 2005 05:18 (UK time)

Actually, forget the bit about enemy reaction time. My brain is stuck in C-dogs mode, where you don't know what's around the next corner.
After playing M2 1.0 now for a bit, I realize that it's a fun challenge to wait until enemies' backs are turned (since you can see through walls.) It's a different kind of gameplay than I'm used to. So final verdict:

M2 receives the official fuzinavl seal of approval. *stamp*
(any glitches/bugs present are now "old school" gaming features)

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Shrapnel

Joined: 14 August 2005
Posts: 4
14 August 2005 08:46 (UK time)

I just finished playing M2...GREAT WORK GUYS!!! The gameplay rocked, the challenge was monumental, the sheer length of the quest--not to mention each level--really hit the spot on that itchy trigger finger that doesn't let my inner gamer sleep.

I enjoyed the new venture into 3-D movies and I think they'll rock the next game in the series even more as far as helping to advance the story line. I can picture Ash having 3-D briefings with the general...;)

Okay, so I've got one insignificant suggestion. The guy who posted last about AI reactions, I have to agree with his first assessment; enemy soldiers are still kind of shooting first, right at me without taking enough time to react to my presence. It would be cool if they'd react to a noise (like a bullet or a door opening), give it a half a second longer, and then shoot. It would also be interesting to be able to sneak up behind a troop without him hearing or seeing me and take him out up close.

This is a great game and I can't thank you enough for being one of the few studios out there who care about we...the poor and impoverished freeware gamers. Keep it up!

--Shrapnel

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arezey

Joined: 16 June 2005
Posts: 1599
14 August 2005 09:43 (UK time)

I made the cars make engine sounds. Could I send the sprites to someone?

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Knasp

Joined: 18 June 2004
Posts: 158
14 August 2005 13:34 (UK time)

Meteor 2 was more than I expected. It's the best freeware game i've ever played :). I got stuck at some places in the campaign which i think was hard enough. Good work on the campaign! There was a couple of bugs but nothing serious. Really good job, now we're all waiting for the wonderful mods and of course multiplayer. Congratulations to a well done game. :D

Edited: 14 August 2005 13:35


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Xeejj
Joined: 05 August 2005
Posts: 2
14 August 2005 13:49 (UK time)

It's so.........C&C Renegade.

I like it!

Quick save/load was really neccesery.

The campaign is much more difficult than before (good). It feels like playing "Half-Life" on difficulty Hard. If someone hit you, you almost always have to load and try again. But it's ok.

Edited: 14 August 2005 13:50


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Shrapnel

Joined: 14 August 2005
Posts: 4
14 August 2005 17:25 (UK time)

Yeah, C&C Renegade--for those who don't know--was a great game by an innovative studio (Westwood)that arguably had the best shooter campaign/multiplayer mode ever made. Unfortunately, those bas*#@ds at EA decided to buy them out--thus killing a potentially award winning series.

Renegade was a 3-D FPS and the Meteor series is overhead 2-D (TPS) but despite that Meteor is quickly approaching Renegade's former glory. Weapons variety, for instance, made Renegade great. From looking at the forums, the Meteor series is going to surpass them that way in the MODs for this game and the new weapons for the next.

1. Renegade had a great plotline with sarcastic humor in spots--Meteor's storyline and the little triggers in the game follow a similar line of humor and I can see the story getting better and better.
2. Renegade allowed you to commendier a wide variety of vehicles--Meteor II allows you to commendier a wide variety of vehicles (great feature).
3. Renegade had inferior and superior weapons (like the machine guns in Meteor II).
4. Renegade's plot was sci-fi and had a touch of aliens and mutants. The Meteor series plot is sci-fi, but the aliens and mutants aren't as realistic or potrayed as seriously. I think you're definetly headed that way though.
5. Renegade let you collect a wide variety of weapons in single player--MI and MII did and do the same.
6. A major flaw in Renegade's multiplayer was that you had to "buy" "characters" which gave you a specific gun, and it was relatively difficult to build up a variety of weaponry. When Meteor II has its multi...
7. Ren had public servers!!! Meteor II needs a public server!!!

--Shrapnel

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
14 August 2005 17:28 (UK time)

AI: I think Infantry should shoot in bursts of fire at other infantry, and fight like they do currently in m2 when fighting vehicles.

M2 is like the game that could make an award winning first person shooter. When M3 comes out, I will reccomend it to EVERYONE of my friends and family. It's a shame there aren't as many game makers that make games, based on all the good parts of other games. Not to mention it costs $00.00. If M3 does show up, you should definetly show it off to everyone, including non-meteor fans.


*Papercut
Pro-Murder.
Legalize Crime.


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arezey

Joined: 16 June 2005
Posts: 1599
14 August 2005 19:32 (UK time)

It was me <b>totally necessary</b> that it was freeware. I am not in UK and I haven't got any way to pay for it if it would cost. Simply, if the M1 or M2 would have a price, I wouldn't be here!

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Xeejj
Joined: 05 August 2005
Posts: 2
14 August 2005 22:33 (UK time)

You can still play Renegade on the Westwod online server and on an another server, probably MSN Gaming Zone. I played there a couple of weeks ago.

Edited: 14 August 2005 22:34


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Assain

Joined: 02 November 2003
Posts: 979
15 August 2005 03:13 (UK time)

:*(

I wish Renegade would work for me.

"ILLEGAL OPERATION: WWCONFIG" EVERY TIME! The weird thing is that if WWConfig is NOT in the Ren folder along with the accociated .dll file, then it works fine! Ive tried everything, from reinstalling, to setting my system config back in time.

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