Location: JBPLAY \ Meteor 2 \ Error Reporting \ aa tank shoots through walls Back to Threads |
fuzinavl![]()
![]() Joined: 06 October 2004 Posts: 287 |
19 July 2005 03:31 (UK time)
The AA turret extends past walls, so you can shoot through walls. Perhaps start the missles at the center of the tank? I usually drive the aa tank backwards to stalk my prey slowly. When I find them, i retreat quickly whilst blowing them up. You need to login to create posts in this thread. |
Armageddon1212
![]() Joined: 10 July 2004 Posts: 142 |
19 July 2005 03:33 (UK time)
Which is the AA tank? The one with the missles in teh D day mission? The rocket one? You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
19 July 2005 03:36 (UK time)
I think you are onto somthing. Whenever new weapons are created, make sure that the projectiles come from the base of the gun to avoid this problem You need to login to create posts in this thread. |
Armageddon1212
![]() Joined: 10 July 2004 Posts: 142 |
19 July 2005 03:37 (UK time)
Jsut like the exit vehicle clip error really is cheap ![]() You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
19 July 2005 22:06 (UK time)
A whole bunch of work went into this for the next release. I am not sure about who much the projectile code is changed by this but there should be improvement. As for the vehicle/getting out thing this is much better as long as walls are 16 pixels thick. James You need to login to create posts in this thread. |
Armageddon1212
![]() Joined: 10 July 2004 Posts: 142 |
20 July 2005 12:42 (UK time)
yay! ARe pixels yummy? You need to login to create posts in this thread. |
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