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Dave Man

Joined: 19 October 2003
Posts: 374
24 May 2005 13:27 (UK time)

It would be nice if you could actually state in the script code what would happen when the timer goes off. As well as script code to set the timer. This you could have a timed level in which you won when the timer goes off (kind of a survive for this long level).

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mike323
Joined: 23 January 2005
Posts: 745
25 May 2005 01:23 (UK time)

ya

I also think there should be an option to count <b>up</b> instead of down under advanced map prefs, then there could be scripts to add or remove time

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d34db34t

Joined: 25 March 2004
Posts: 145
26 May 2005 08:05 (UK time)

a cool thing would be to have the timer activate after a certain event happens eg. placing a time bomb

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