Location: JBPLAY \ Meteor 2 \ Suggestions \ "Send to back/front" for lights Back to Threads |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
18 May 2005 20:42 (UK time)
Simply put, as the title says it all. We want a "Send to Front/Back" option for lights like the sectors are!! This way, we can choose which lights appear above/below roof sectors, ledges, bridges, ect. Also, lights on any object, should always be rendered underneath a roof sector. You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
18 May 2005 21:02 (UK time)
The lighting map is always drawn last (after everything). This is current technical limitation, basically all of the lights (and I mean ALL) are drawn on the screen at the same time as a light layer. Therefore lights need to be drawn after air objects (which are drawn after roof sectors). James. You need to login to create posts in this thread. |
mike323
Posts: 745 |
19 May 2005 00:53 (UK time)
So lights will still shine under roofs? Isn't there any way to delete them temporarily until they poke out from under the roof? You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
19 May 2005 17:14 (UK time)
Also, simply put, lights dont appear from objects until the object is visable. This looks very ugly, if you have the lighthouse object for example. You dont see the light house light unless the actual bulb comes into veiw. It can really dampen on a good looking area, it would look SO MUCH BETTER if object lights are visible even if the object isnt. Also, light bleeds into the menus (you might of noticed this already). Such as, in the editor, if you have a large light, it's lights bleed onto the info window. You need to login to create posts in this thread. |
mike323
Posts: 745 |
19 May 2005 22:33 (UK time)
Yes, I have noticed that as well. You need to login to create posts in this thread. |
Was this really FBI? (no longer an active user) ![]()
Posts: 207 |
20 May 2005 18:30 (UK time)
I hope James Bunting can fix that! ![]() You need to login to create posts in this thread. |
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