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Armageddon1212
![]() Joined: 10 July 2004 Posts: 142 |
15 May 2005 19:32 (UK time)
Can anyone list what features Meteor 2 will have? It will make the anticipation grow even more and i just wanted to know. ![]() You need to login to create posts in this thread. |
mike323
Posts: 745 |
15 May 2005 20:05 (UK time)
Well, a breif list of features is <a href=http://www.jbgames.com/games/meteor2/>here</a>, but otherwise it's pretty similar to M1, like the editors are mostly the same with a few handy changes such as the items definition file is now an editor. You haven't said if you have played M1 or 2 so I don't know as to what extent of the features you are asking edit This should be in availability... Edited: 15 May 2005 20:05 You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
15 May 2005 21:39 (UK time)
Visit this website: http://www.gamehippo.com/phpBB2/viewtopic.php?p=179905#179905 Its just a generic post I made announcing M2 to gamehippo.com . The features listed are what i am sure is 100% going to be in the game, some other stuff might be in. You need to login to create posts in this thread. |
Armageddon1212
![]() Joined: 10 July 2004 Posts: 142 |
15 May 2005 22:03 (UK time)
Thanks Assain. Do you know what the sides are going to be about? Because i need to have 3 different sides for my mod. Like they would all attack each other. The beta doesnt work like that so i was wondering waht you meant. You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
16 May 2005 20:42 (UK time)
The beta does, you just have to identify which sides like each other and whatnot in the game.ini file. So pretty much, you can have 15 sides against 1, and 16 sides against all each-other. I also probilby left out a few major "entrances" that are going to be in M2 in that post, so dont think that that is all thats going to be in M2 ![]() You need to login to create posts in this thread. |
Armageddon1212
![]() Joined: 10 July 2004 Posts: 142 |
17 May 2005 03:06 (UK time)
Your 16 vs all gave me a good idea for a deathmatch simulation You need to login to create posts in this thread. |
Dave Man
Joined: 19 October 2003 Posts: 374 |
17 May 2005 13:29 (UK time)
Is there any way to get a side to be your allie unitl you attack it, or a way to switch a players side during the game itself? You need to login to create posts in this thread. |
mike323
Posts: 745 |
17 May 2005 20:16 (UK time)
I quote the documentation: void SC_SetObjectSide(int ObjectId,int value); Sets the side number of an individual object. ObjectId is the id of the object to change, value is the side value to set. See base\game.ini for a list of side numbers, these are generally as follows: 0 = Neutral 1 = Allies 2 = Enemy 3 = GNV 4 = ROD Example SC_SetObjectSide(1,2); changes the side of object 1 to Allies In your case, you'd probably want to code something like this: void (whatever trigger you want) { SC_SetObjectSide(SC_GetPlayerObjectId(), (what side you want); } Edited: 17 May 2005 20:17 You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
18 May 2005 20:57 (UK time)
Setting object side ids only changes the side of individual objects. You should go a step further and change the allegiance of the sides (affecting all objects) using: void SC_SetSideId(int SideNumber, int SideId); <a href="http://www.jbgames.com/games/meteor2/docs/ScriptCommandsList.htm#Misc_Functions" target="_blank">Its under Misc Functions</a>. Basically ROD and Enemy do not attach each other beause their sides have the same "SideId". If you change to Rod "SideId" to say 100 then it will become a 3 way struggle. There is an example of this, see base\maps\examples\rod.map James You need to login to create posts in this thread. |
mike323
Posts: 745 |
19 May 2005 00:52 (UK time)
Cool, I didn't know setsideId existed...I gotta look more carefully through the script list You need to login to create posts in this thread. |
Was this really FBI? (no longer an active user) ![]()
Posts: 207 |
20 May 2005 18:27 (UK time)
Oooh! This script language! Rotate_Error_file360script.exe and all that stuff! It's to hard to me to understand, lol! :-P You need to login to create posts in this thread. |
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