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Assain
![]() Joined: 02 November 2003 Posts: 979 |
10 May 2005 21:07 (UK time)
How about haveing an option in the projectile/object(for TNT, as an example) editors on "Select Shrapnel Sprite..."? You would select which sprite is produced when the "explosion"/ricoshet happens. This would be good, if you wanted rockets to explode like normal (as it is now) and bullets to explode in a diferent way. Or, you could have a FuBaR LaY-Zerr explosion on the Spreader Cannon. There also would be a "Default Shrapnel Sprite" in the game.ini file. This default one is used when ever a scripted explosion takes place, or when the user fails to specify a shrapnel sprite. On the object editor, however, there of course would be the option "Object Explodes on destruction?" varible. You need to login to create posts in this thread. |
mike323
Posts: 745 |
11 May 2005 00:25 (UK time)
That would be perfect! I'd also love to see different lights per frame of sprite. You need to login to create posts in this thread. |
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