Location: JBPLAY \ Meteor 2 \ Error Reporting \ Map editor error Back to Threads |
Dave Man
Joined: 19 October 2003 Posts: 374 |
09 April 2005 02:10 (UK time)
Actually this thread contains two map editor errors. First, when you edit a sprite in the map editor and then back out all of my textures from the orginal base file appeared as the texture before it (lucky I didn't save the map) Second, for some reason the map editor doesn't like to display an entire texture. It would only display a portion of it and then repeat the texture. You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
09 April 2005 03:43 (UK time)
Not sure about the first one, but the second problem might be your texture size being too big. You need to login to create posts in this thread. |
Dave Man
Joined: 19 October 2003 Posts: 374 |
09 April 2005 16:36 (UK time)
Actually it occured when I made a texture of 32 x 31. M2 automatically cut the texture and made it only show 32 X 16 repeating. Once I changed it though to 32 x 32 it worked perfectly fine, but even if I made a image like 200 x 200 into 160 x 160, M2 cut the texture so it was 160 x some odd number. You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
09 April 2005 17:28 (UK time)
Hmmm... I heard somewhere that the textures sizes had to some multiple... like 16X16 or 32X32.... dunno ask Papercut hes the one who came up with the list ^_^. You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
14 April 2005 23:18 (UK time)
Thanks for that first bug report, thats useful info. Yes its true that textures should be powers of 2 otherwise stange things may happen. Sometimes even this rule does not apply (on certain aspect ratios). You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
16 April 2005 03:57 (UK time)
That was actually Mantis, not me, but the list is 16x16 32x32 64x64 128x128 256x256 512x512 1024x1024 2048x2048 4096x4096 8192x8192 16384x16384 32768x32768 65536x65536 131072x131072 262144x262144 524288x524288 1048576x1048576 Ok maybe not that far, i think it only goes to 1024 or less and stops there. And I used a calculator so those multiples are right lol.
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Dave Man
Joined: 19 October 2003 Posts: 374 |
18 April 2005 13:42 (UK time)
Thanks for the info... now I can implement background images while working with the map editor (just for viewing and ease of work). You need to login to create posts in this thread. |
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