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mike323
Joined: 23 January 2005
Posts: 745
04 April 2005 23:59 (UK time)

I think it's about time to adress this little irritation in M2: when exiting certain editors and changing certain options (setting frame display time for all frames, etc.) a little warning dialouge comes up like, "are you sure you want to do this?" I think this requires one more unnessisary click that adds to modding time. Would it be too tough to take these away?

Post messeges that you think are unnessisary

Edited: 05 April 2005 00:00


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Assain

Joined: 02 November 2003
Posts: 979
05 April 2005 01:17 (UK time)

I think its fine as it is. Becuase the game doesnt check (yet) if youve saved your files or not, it would be bad if people accendentally hit Exit, and they would loose their information.

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Dave Man

Joined: 19 October 2003
Posts: 374
05 April 2005 13:29 (UK time)

Correct, but it is annoying when the message is scrolled so far over you have to scroll the message back to hit the okay button. Messages should be postioned on the screen so you can see all the text and still hit the cancel or okay buttons.

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
06 April 2005 02:21 (UK time)

In the later updates the text is smaller to solve that problem. I would like to see in the editors a "Will you like to save before you exit?" message when you hit the exit button, then get the option buttons Save (a floppy disk symbol), Exit(a check),and Cancel(an "X";). And on other options have a little check box at the bottom that says "Never display this message again" and you could go to a settings menu in the editor to enable them back again.
*Papercut
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Legalize Crime.


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mike323
Joined: 23 January 2005
Posts: 745
06 April 2005 05:37 (UK time)

Great idea!

In the options menu, maybe you could choose if you wanted to click through the following messages or not:

- Map will be autosaved, continue?
- Are you sure you want to delete this so-and-so?
- Any unsaved changes will be lost, continue?

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Zable Fahr

Joined: 04 November 2004
Posts: 74
06 April 2005 07:28 (UK time)

Maybe it should act like most word processors, and if the map hasn't been changed since its last save, it will automatically not pop up a message. This should take care of the "Any unsaved changes" message.

Also, is it possible to have say a temporary map file that the game creates (like say "temp.map";), so that when you run the map from the map editor, if it hasn't been saved yet, it will save it to the temporary map file, then run from that map file? That way you can try out changes without having to save the map, especially if you made some very big changes. The only issue I see is manually rewiring the game to load up the original map's script file and briefing rather than "temp.sc" and "temp.txt" (using the above example). That gets rid of the "Map will be autosaved" message.

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Dave Man

Joined: 19 October 2003
Posts: 374
06 April 2005 13:37 (UK time)

What about also having a undo or redo feature like word. That way if you make a major mistake and accidently saved it our forget to save it for some time you could easily undo the last two to three operations (save the map to a temp file or save the last comand to a temp file and just undo it).

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James Bunting
Joined: 17 September 2003
Posts: 1308
07 April 2005 00:50 (UK time)

Changed tracking a problem because the Map Editor is a bit like a rabbit warren so it has an exit dialog to be safe.

As for the dialogs mentioned above an option could indeed be added.

The "really sure" dialogs are generally placed in "danger" zones by design.

I will add a link to this thread in the low priority todo list.

James.

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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
07 April 2005 02:48 (UK time)

Bigger buttons everywhere! I mean HUGE! No more hunt-for-the-pixel.

JB: save yourself the time and added complexity of extra dialog options.

modders: gargantuan yes/no buttons are fast and easy to use

temp.map... you can already do that with [save as...]

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