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Dave Man

Joined: 19 October 2003
Posts: 374
14 March 2005 13:26 (UK time)

I made a fence sector by creating a texture of 4x4 (in case you want to know) and therefore I created the sector in height 4 pixels by a undrterminate amount of lenght. When I tested my level I shot at the fence and even though the fence was solid, the bullets went through it most of the time. Some times they hit the fence but other times they just went through. Why is this? Oh, and how do you play a certain wave file when triggering a text triger like me triggering a switch to open a door by hiding the sector. I want it to hid the door but also to play a wave file. (have any of you noticed how many errors I have found since I started working with the map editor).

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James Bunting
Joined: 17 September 2003
Posts: 1308
16 March 2005 02:28 (UK time)

Hi Dave,

v1.5 has a whole new collision detection system which will hopefully nail the wall bug.

As for the sound you just need to call SC_PlaySound("sound name";);. As you will be doing this and something else in your trigger you will need to make script function. The docs will help you out no end.

http://www.jbgames.com/games/meteor2/docs/

I hope a new version ships in the near future.

James.

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