Location: JBPLAY \ Meteor 2 \ Editing \ conveyor belt control tips Back to Threads |
fuzinavl![]()
![]() Joined: 06 October 2004 Posts: 287 |
01 January 2005 18:57 (UK time)
#-1 in version 1.4, conveyor belts CAN pull objects & player through walls, so don't put walls over belts if you can help it. #0 running speed of player = 6 (belt speed) #1 bending a very wide track: you may notice that your objects keep bunching into single file. If you're doing a 90 degree turn, the tracks should meet at a 45 degree angle. For a 120 degree turn, meet at a 60 degree angle. If it looks too weird, you can zig-zag the connecting edge of the first track so that it looks like a few smaller belts next to each other. #2 keeping objects centered on track: Have two tracks running side by side angled towards each other. Might help keep objects from getting stuck if running belts past walls? #3 keeping crates in lanes on a wide track (untested): Use method #2 side by side by side by side. Methods #2 and #3 are inconvenient to create and change, so just put them where needed; preferrably in a spot that won't need future editng. Edited: 01 January 2005 21:00 You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
02 January 2005 00:41 (UK time)
Also when 2 in-line conveyor sectors connect there is a slip slip in the objects (they sort of leap forward a bit). Eventually they all bunch up. This is just a minor error so I may not actually bother to fix it. You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use