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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
30 December 2004 22:45 (UK time)
Wouldn't it be cool if you shot an air scout and it would be on fire and crash after a few seconds? and maybe a hummer that is moving full speed would explode and slide to a stop? Simialr to when a car runs over a land mine on Grand Theft Auto 2.
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IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
31 December 2004 21:08 (UK time)
I agree. The current vehicle death is just, weird. Like, an aircraft will be flying at full speed, and then when you shoot it it just all of a sudden stops midair and is instantly on the ground where it got hit, in its destroyed state.... Explosions would also be cool to have, ala Total Annihilation. You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
01 January 2005 00:14 (UK time)
Yes, i belive that in the object editor there should be an "explosion" factor. Like, when an object is destroyed it can explode (when the function is turned on, of course). You could also set a "random" factor, where it explodes randomly (as in i could explode) and set a probability of exploding. This would actually give the TNT a purpose in the game ![]() You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
01 January 2005 18:31 (UK time)
This would also work great for TNT for delayed chain explosions. Oops, sorry you guys don't have TNT yet, its a v1.5 thing lol. James. You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
01 January 2005 19:04 (UK time)
? There is a TNT object in the object selection screen... ? You need to login to create posts in this thread. |
fuzinavl![]()
![]() Joined: 06 October 2004 Posts: 287 |
01 January 2005 21:06 (UK time)
cool, can I drop TNT on a conveyor belt? You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
02 January 2005 00:44 (UK time)
Yes there is a TNT in the object picker but it does not blow up in the current beta release. I will add functions that allow exposions to be set off using script. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
02 January 2005 21:03 (UK time)
another that would be cool, is if say a vehicle blew up and you were too close to it, the explosion radius would hurt you a bit, this goes for enemy objects too.
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Dave Man
Joined: 19 October 2003 Posts: 374 |
03 January 2005 13:31 (UK time)
But not all the vechiles would blow up when they are destroyed, how would the game tell if the driver just got shot or the vechile actually blew up. It would kind of be un-realistic if you destroyed a vechile with a pistol and it blew up in a large explosion. You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
03 January 2005 20:43 (UK time)
Twas sorta what i was saying with the probability of exploding factor in the object editor. If its a 50, then there is a 50/50 chance of blowing up. But TNT would have like a 100% chance of blowing up. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
03 January 2005 23:15 (UK time)
Actually, I really like your idea Assain. That would be pretty sweet to have in a game like this.
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fuzinavl![]()
![]() Joined: 06 October 2004 Posts: 287 |
03 January 2005 23:24 (UK time)
B00bytrapping vehicles / mines would be cool in multiplayer. I was thinking of timed fuse TNT as an infantry weapon. Edited: 03 January 2005 23:24 You need to login to create posts in this thread. |
Dave Man
Joined: 19 October 2003 Posts: 374 |
04 January 2005 13:27 (UK time)
I would think as TNT as more as an demolition weapon rather than a attacking weapon. What about using claymores or C4? You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
05 January 2005 01:51 (UK time)
Back on topic (more so anyway...): JB: Wouldn't it be easier to hardcode explosions rather than to allow scripting for events to set them off? That way you'd have to script every vehicular explosion one-by-one.... I hope that's not what you're planning on doing.... You need to login to create posts in this thread. |
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