Location: JBPLAY \ Meteor 2 \ Error Reporting \ Some Lock-Out Error Back to Threads |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
30 December 2004 02:56 (UK time)
I was playing 1.42 Beta and playing Music with WinAMP in the background, and there wasn't anything else running in the BG as far as I know (nothing new or abnormal anyway). When the map changed from one map to the other (at the end of one of the maps) the game crashed back out to Windows. The Meteor 2 music wasn't playing BTW. Here's the log I found in the Meteor 2 directory immediately after the crash: 30/12/2004 - 02:14:45: VID_SetMode: Applying specified video mode 30/12/2004 - 02:14:45: VID_SetMode: The specified video mode has been applied 30/12/2004 - 02:14:45: VID_SetMode: Creating console window 30/12/2004 - 02:14:45: VID_SetMode: Set graphics mode 1024 by 768 30/12/2004 - 02:14:45: VID_SetMode: Building trans table 30/12/2004 - 02:14:45: Meteor 2 Beta v1.42 (built: Dec 27 2004, 13:13:36 UK time) 30/12/2004 - 02:14:45: Allegro 4.0.3, MSVC 30/12/2004 - 02:14:45: JDIR (Win32), 26 October 2004, (C) 2000 to 2004 by James Bunting 30/12/2004 - 02:14:45: HawkNL 1.68 30/12/2004 - 02:14:45: VID_SetMode: Creating light map 30/12/2004 - 02:14:45: Initialising audio... 30/12/2004 - 02:14:45: Loading audio samples... 30/12/2004 - 02:14:45: Loading samples 30/12/2004 - 02:14:45: Initialising application... 30/12/2004 - 02:14:45: APP_Startup: Allocating memory for game data 30/12/2004 - 02:14:45: APP_Startup: Loading game data 30/12/2004 - 02:14:45: FIL_ReadPowerUpsFile: Reading 29 items 30/12/2004 - 02:14:45: FIL_ReadPowerUpsFile: Reading 43 power ups 30/12/2004 - 02:14:45: ITEMS_Init: Loaded power ups/items from base\items.ini 30/12/2004 - 02:14:46: Error Loading image from base\graphics\objects\pspbrwse.jbf 30/12/2004 - 02:14:46: Error Loading image from base\graphics\powerups\pspbrwse.jbf 30/12/2004 - 02:14:46: Error Loading image from base\graphics\projectiles\pspbrwse.jbf 30/12/2004 - 02:14:46: Error Loading image from base\graphics\readme.txt 30/12/2004 - 02:14:46: Error Loading image from base\graphics\system\pspbrwse.jbf 30/12/2004 - 02:14:46: Error Loading image from base\graphics\weapons\pspbrwse.jbf 30/12/2004 - 02:14:46: Loaded 729 images(s) from "base\graphics\" 30/12/2004 - 02:14:46: Loaded 218 textures(s) from "base\textures\" 30/12/2004 - 02:14:51: Loaded 409 sprite(s) from "base\sprites\" 30/12/2004 - 02:14:51: Loaded 19 projectile(s) from "base\projectiles\" 30/12/2004 - 02:14:51: Loaded 36 weapons(s) from "base\weapons\" 30/12/2004 - 02:14:51: Loaded 248 objects(s) from "base\objects\" 30/12/2004 - 02:14:51: FIL_LoadGameData: Loading game defs 30/12/2004 - 02:14:51: FIL_LoadGameData: Using game defs file base\game.ini 30/12/2004 - 02:14:53: APP_Startup: Initialising water animation 30/12/2004 - 02:14:53: APP_Startup: Loading object class data 30/12/2004 - 02:14:53: OBJ_InitObjectClasses: Using file base\ObjectClasses.ini 30/12/2004 - 02:14:53: APP_Startup: Start up complete 30/12/2004 - 02:14:53: Initialising scripting system... 30/12/2004 - 02:14:53: Message logging is enabled 30/12/2004 - 02:14:53: Textures: 219 30/12/2004 - 02:14:53: Sprites: 409 30/12/2004 - 02:14:53: Objects: 248 30/12/2004 - 02:14:53: Weapons: 36 30/12/2004 - 02:14:53: Projectiles: 19 30/12/2004 - 02:14:53: Images: 730 30/12/2004 - 02:14:57: Playing music from base\music\1996.mod... 30/12/2004 - 02:15:36: VID_SetMode: Applying specified video mode 30/12/2004 - 02:15:37: VID_SetMode: The specified video mode has been applied 30/12/2004 - 02:15:37: VID_SetMode: Creating console window 30/12/2004 - 02:15:37: VID_SetMode: Set graphics mode 1024 by 768 30/12/2004 - 02:15:37: VID_SetMode: Building trans table 30/12/2004 - 02:15:37: Meteor 2 Beta v1.42 (built: Dec 27 2004, 13:13:36 UK time) 30/12/2004 - 02:15:37: Allegro 4.0.3, MSVC 30/12/2004 - 02:15:37: JDIR (Win32), 26 October 2004, (C) 2000 to 2004 by James Bunting 30/12/2004 - 02:15:37: HawkNL 1.68 30/12/2004 - 02:15:37: VID_SetMode: Creating light map 30/12/2004 - 02:15:50: VID_SetMode: Applying specified video mode 30/12/2004 - 02:15:51: VID_SetMode: The specified video mode has been applied 30/12/2004 - 02:15:51: VID_SetMode: Creating console window 30/12/2004 - 02:15:51: VID_SetMode: Set graphics mode 1024 by 768 30/12/2004 - 02:15:51: VID_SetMode: Building trans table 30/12/2004 - 02:15:51: Meteor 2 Beta v1.42 (built: Dec 27 2004, 13:13:36 UK time) 30/12/2004 - 02:15:51: Allegro 4.0.3, MSVC 30/12/2004 - 02:15:51: JDIR (Win32), 26 October 2004, (C) 2000 to 2004 by James Bunting 30/12/2004 - 02:15:51: HawkNL 1.68 30/12/2004 - 02:15:51: VID_SetMode: Creating light map 30/12/2004 - 02:16:18: Playing music from c:\Program Files\Meteor 2\base\music\bjorn.mod... 30/12/2004 - 02:16:33: Playing music from c:\Program Files\Meteor 2\base\music\tol8_extended.mod... 30/12/2004 - 02:16:48: Playing music from c:\Program Files\Meteor 2\base\music\MAGIC.XM... 30/12/2004 - 02:16:53: Playing music from c:\Program Files\Meteor 2\base\music\HARDTILE.XM... 30/12/2004 - 02:16:59: Playing music from c:\Program Files\Meteor 2\base\music\005.XM... 30/12/2004 - 02:17:04: Playing music from c:\Program Files\Meteor 2\base\music\1996.mod... 30/12/2004 - 02:17:09: Playing music from c:\Program Files\Meteor 2\base\music\orbit909.xm... 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: Reading map from base\maps\01_01_SwallowLake.map 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: Map Id: "Meteor 2 Map File", version: 15 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: Reading map header 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: Reading start zones 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: Reading 738 vertices 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: Reading 184 sectors 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: Reading 164 objects 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: Reading 0 sprites 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: Reading 9 power ups 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: Reading 41 waypoints 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: Reading 1 lights 30/12/2004 - 02:18:19: MAPIO_ReadMapFile: base\maps\01_01_SwallowLake.map was loaded successfully 30/12/2004 - 02:18:19: PLAYER_GetOutOfVehicle: Player is not in a vehicle! 30/12/2004 - 02:18:19: GAME_InitMap: Playing music for current map 30/12/2004 - 02:18:19: AUD_PlayMusic: Filesize is zero 30/12/2004 - 02:18:24: GAME_InitMap: Creating map name draw bitmap 30/12/2004 - 02:18:24: MM_CreateMinimap: Allocated minimap buffer 30/12/2004 - 02:18:24: GAME_InitMap: Setting up lights 30/12/2004 - 02:18:24: LT_SetAllNightLightValues: Setting all night light on values to 0 30/12/2004 - 02:18:24: GAME_InitMap: Game type is single player 30/12/2004 - 02:18:24: Placed player at 1227.000000, 883.000000 30/12/2004 - 02:18:24: SC_InitScriptForCurrentMap: Compiling base\maps\01_01_SwallowLake.sc 30/12/2004 - 02:18:24: GAME_InitMap: Attempting to run OnMapStart script function (if present)... 30/12/2004 - 02:18:24: Welcome to Meteor 2 30/12/2004 - 02:18:24: GAME_InitMap: Map initialised 30/12/2004 - 02:18:24: Initialising variables 30/12/2004 - 02:18:24: Swallow Lake 30/12/2004 - 02:19:03: God mode on 30/12/2004 - 02:19:08: No command or game variable "fammo" 30/12/2004 - 02:19:11: No command or game variable "full" 30/12/2004 - 02:19:14: No command or game variable "fullammo" 30/12/2004 - 02:19:16: No command or game variable "giveall" 30/12/2004 - 02:19:18: No command or game variable "all" 30/12/2004 - 02:19:20: No command or game variable "allweapons" 30/12/2004 - 02:19:23: Press ENTER to view your messages and objectives at any time 30/12/2004 - 02:19:44: Walk up to a vehicle and press E to use it 30/12/2004 - 02:19:59: Press H to use a vehicle's hooter 30/12/2004 - 02:20:13: Picked up a Clip 30/12/2004 - 02:20:13: Picked up a Clip 30/12/2004 - 02:20:14: Picked up a Clip 30/12/2004 - 02:20:14: Picked up a Clip 30/12/2004 - 02:20:47: Picked up a Clip 30/12/2004 - 02:20:47: Picked up a Clip 30/12/2004 - 02:20:47: Picked up a XM8 30/12/2004 - 02:20:50: Found a Clip 30/12/2004 - 02:20:51: Found a Minigun 30/12/2004 - 02:21:18: Press H to use a vehicle's hooter 30/12/2004 - 02:22:30: Press E to enter the helicopter 30/12/2004 - 02:22:50: Minimap on 30/12/2004 - 02:22:50: Minimap on (transparent) 30/12/2004 - 02:22:51: Minimap off 30/12/2004 - 02:22:51: Minimap on 30/12/2004 - 02:22:51: Minimap on (transparent) 30/12/2004 - 02:22:52: Minimap off 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: Reading map from base\maps\01_02_ReturnToBase.map 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: Map Id: "Meteor 2 Map File", version: 14 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: Reading map header 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: Reading start zones 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: Reading 1137 vertices 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: Reading 312 sectors 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: Reading 410 objects 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: Reading 0 sprites 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: Reading 0 power ups 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: Reading 140 waypoints 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: Reading 6 lights 30/12/2004 - 02:22:55: MAPIO_ReadMapFile: base\maps\01_02_ReturnToBase.map was loaded successfully 30/12/2004 - 02:22:55: GAME_InitMap: Playing music for current map 30/12/2004 - 02:22:55: AUD_PlayMusic: Filesize is zero 30/12/2004 - 02:22:55: GAME_InitMap: Creating map name draw bitmap 30/12/2004 - 02:22:55: MM_DestroyMinimap: Destroyed minimap buffer 30/12/2004 - 02:22:55: MM_CreateMinimap: Allocated minimap buffer 30/12/2004 - 02:22:55: GAME_InitMap: Setting up lights 30/12/2004 - 02:22:55: LT_SetAllNightLightValues: Setting all night light on values to 0 30/12/2004 - 02:22:55: GAME_InitMap: Game type is single player 30/12/2004 - 02:22:55: Placed player at 50.000000, 50.000000 30/12/2004 - 02:22:55: SC_InitScriptForCurrentMap: Compiling base\maps\01_02_ReturnToBase.sc 30/12/2004 - 02:22:55: GAME_InitMap: Attempting to run OnMapStart script function (if present)... 30/12/2004 - 02:22:55: GAME_InitMap: Map initialised 30/12/2004 - 02:23:00: Vehicle is not player controlled 30/12/2004 - 02:23:05: Vehicle is not player controlled 30/12/2004 - 02:23:09: Minimap on 30/12/2004 - 02:23:35: Minimap on (transparent) 30/12/2004 - 02:23:35: Minimap off 30/12/2004 - 02:23:53: Minimap on 30/12/2004 - 02:23:54: Minimap on (transparent) 30/12/2004 - 02:23:55: Minimap off 30/12/2004 - 02:23:55: Minimap on 30/12/2004 - 02:24:09: Minimap on (transparent) 30/12/2004 - 02:24:10: Minimap off 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: Reading map from base\maps\01_03_RosfieldAirBase.map 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: Map Id: "Meteor 2 Map File", version: 15 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: Reading map header 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: Reading start zones 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: Reading 632 vertices 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: Reading 239 sectors 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: Reading 123 objects 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: Reading 0 sprites 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: Reading 0 power ups 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: Reading 55 waypoints 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: Reading 10 lights 30/12/2004 - 02:24:18: MAPIO_ReadMapFile: base\maps\01_03_RosfieldAirBase.map was loaded successfully 30/12/2004 - 02:24:18: GAME_InitMap: Playing music for current map 30/12/2004 - 02:24:18: AUD_PlayMusic: Filesize is zero 30/12/2004 - 02:24:18: PDA_ReadSectionFromBriefingFile: JINI_SeekToSection("OnMapStart" ![]() 30/12/2004 - 02:24:18: GAME_InitMap: Creating map name draw bitmap 30/12/2004 - 02:24:18: MM_DestroyMinimap: Destroyed minimap buffer 30/12/2004 - 02:24:18: MM_CreateMinimap: Allocated minimap buffer 30/12/2004 - 02:24:18: GAME_InitMap: Setting up lights 30/12/2004 - 02:24:18: LT_SetAllNightLightValues: Setting all night light on values to 0 30/12/2004 - 02:24:18: GAME_InitMap: Game type is single player 30/12/2004 - 02:24:18: Placed player at 768.000000, 3553.000000 30/12/2004 - 02:24:18: SC_InitScriptForCurrentMap: Compiling base\maps\01_03_RosfieldAirBase.sc 30/12/2004 - 02:24:18: GAME_InitMap: Attempting to run OnMapStart script function (if present)... 30/12/2004 - 02:24:18: GAME_InitMap: Map initialised 30/12/2004 - 02:24:19: Minimap on 30/12/2004 - 02:24:33: Vehicle is not player controlled 30/12/2004 - 02:24:38: Vehicle is not player controlled 30/12/2004 - 02:24:43: Report to General Hawkins' Office 30/12/2004 - 02:25:02: Go right on in sir, the General is expecting you 30/12/2004 - 02:25:55: Picked up a XM8 30/12/2004 - 02:25:56: Picked up a Clip 30/12/2004 - 02:26:12: Found a Minigun 30/12/2004 - 02:26:13: Picked up a Clip 30/12/2004 - 02:26:25: Don't forget the surprise office party, the General will be so pleased 30/12/2004 - 02:26:40: Did you eat all the doughnuts? 30/12/2004 - 02:27:38: No ammo for Pistol 30/12/2004 - 02:28:37: Press E to get in the Hercules aircraft 30/12/2004 - 02:28:43: GAME_PlayMap: Exiting map... 30/12/2004 - 02:28:43: MM_DestroyMinimap: Destroyed minimap buffer 30/12/2004 - 02:28:43: GAME_PlayMap: Destroying map 30/12/2004 - 02:28:43: GAME_PlayMap: Destroying game window 30/12/2004 - 02:28:43: GAME_PlayMap: Destroying "game over" and paused bitmaps 30/12/2004 - 02:28:43: GAME_PlayMap: Destroying HUD bitmaps 30/12/2004 - 02:28:43: GAME_PlayMap: Destroying map name bitmap 30/12/2004 - 02:28:43: GAME_PlayMap: Destroying in-game menu 30/12/2004 - 02:28:43: GAME_PlayGame: Returned from GAME_PlayMap with return value 4, LevelDone=1 30/12/2004 - 02:28:43: GAME_InitMap: Unable to read map from ".map" 30/12/2004 - 02:28:43: GAME_PlayGame: Returned from GAME_PlayMap with return value 3, LevelDone=1 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: Reading map from base\maps\02_01_BeachHead.map 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: Map Id: "Meteor 2 Map File", version: 15 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: Reading map header 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: Reading start zones 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: Reading 970 vertices 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: Reading 202 sectors 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: Reading 145 objects 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: Reading 0 sprites 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: Reading 67 power ups 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: Reading 33 waypoints 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: Reading 11 lights 30/12/2004 - 02:28:43: MAPIO_ReadMapFile: base\maps\02_01_BeachHead.map was loaded successfully 30/12/2004 - 02:28:43: PLAYER_GetOutOfVehicle: Player is not in a vehicle! 30/12/2004 - 02:28:43: GAME_InitMap: Playing music for current map 30/12/2004 - 02:28:44: Playing music from base\music\1996.mod... 30/12/2004 - 02:28:46: GAME_InitMap: Creating map name draw bitmap 30/12/2004 - 02:28:46: MM_CreateMinimap: Allocated minimap buffer 30/12/2004 - 02:28:46: GAME_InitMap: Setting up lights 30/12/2004 - 02:28:46: LT_SetAllNightLightValues: Setting all night light on values to 1 30/12/2004 - 02:28:46: GAME_InitMap: Game type is single player 30/12/2004 - 02:28:46: Placed player at 796.000000, 17.000000 30/12/2004 - 02:28:46: SC_InitScriptForCurrentMap: Compiling base\maps\02_01_BeachHead.sc 30/12/2004 - 02:28:46: GAME_InitMap: Attempting to run OnMapStart script function (if present)... 30/12/2004 - 02:28:46: GAME_InitMap: Map initialised 30/12/2004 - 02:28:46: Initialising variables 30/12/2004 - 02:28:46: Beach Head 30/12/2004 - 02:28:57: No ammo for Pistol 30/12/2004 - 02:34:06: No ammo for Pistol 30/12/2004 - 02:34:21: No ammo for Pistol 30/12/2004 - 02:34:26: No ammo for Pistol 30/12/2004 - 02:34:31: Found some Bullets 30/12/2004 - 02:34:31: Found some Bullets 30/12/2004 - 02:34:38: Found a Clip 30/12/2004 - 02:34:39: Found a XM8 30/12/2004 - 02:34:46: Picked up a Clip 30/12/2004 - 02:34:51: Picked up a Clip 30/12/2004 - 02:34:53: Found a Clip 30/12/2004 - 02:34:53: Found a Silenced Pistol 30/12/2004 - 02:35:12: Picked up a Clip 30/12/2004 - 02:35:15: Picked up a Clip 30/12/2004 - 02:35:29: Picked up a Silenced Pistol 30/12/2004 - 02:35:30: Found a Clip 30/12/2004 - 02:35:30: Picked up a Clip 30/12/2004 - 02:35:39: Found a Clip 30/12/2004 - 02:35:40: Found some Yellow Access 30/12/2004 - 02:35:42: Found a Clip 30/12/2004 - 02:35:54: Use spanners to repair vehicles 30/12/2004 - 02:36:20: Found a Silenced Pistol 30/12/2004 - 02:36:20: Found a Clip 30/12/2004 - 02:36:35: Picked up a Clip 30/12/2004 - 02:36:37: Picked up a Clip 30/12/2004 - 02:36:37: Found a XM8 30/12/2004 - 02:36:51: Picked up a Clip 30/12/2004 - 02:36:52: Found a Silenced Pistol 30/12/2004 - 02:37:22: Picked up a Clip 30/12/2004 - 02:37:22: Picked up a Clip 30/12/2004 - 02:39:18: Picked up a Clip 30/12/2004 - 02:39:20: Picked up a Clip 30/12/2004 - 02:39:25: Picked up a Clip 30/12/2004 - 02:39:38: Picked up a Clip 30/12/2004 - 02:39:47: Blue Access Card required 30/12/2004 - 02:39:52: Blue Access Card required 30/12/2004 - 02:40:09: Found a Clip 30/12/2004 - 02:40:17: Found a Clip 30/12/2004 - 02:40:17: Picked up a Clip 30/12/2004 - 02:40:18: Found a Clip 30/12/2004 - 02:40:27: Use the switch to lower the forcefield 30/12/2004 - 02:40:30: Found a Clip 30/12/2004 - 02:40:30: Found a Clip 30/12/2004 - 02:40:30: Picked up a Clip 30/12/2004 - 02:40:31: Found a Clip 30/12/2004 - 02:40:41: Found a Clip 30/12/2004 - 02:40:43: ID_ResolveObjectId: No such game object id 10 30/12/2004 - 02:41:04: Picked up a Clip 30/12/2004 - 02:41:10: Picked up a Clip 30/12/2004 - 02:41:11: Found a Clip 30/12/2004 - 02:41:11: Picked up a Clip 30/12/2004 - 02:41:11: Picked up a Clip 30/12/2004 - 02:41:11: Picked up a Clip 30/12/2004 - 02:41:11: Picked up a Clip 30/12/2004 - 02:41:12: Picked up a Clip 30/12/2004 - 02:41:12: Found a Clip 30/12/2004 - 02:41:14: Found some Blue Access 30/12/2004 - 02:42:06: Picked up a Small Spanner 30/12/2004 - 02:42:06: Picked up a Small Spanner 30/12/2004 - 02:42:07: Found a Small Spanner 30/12/2004 - 02:42:07: Picked up a Small Spanner 30/12/2004 - 02:42:07: Picked up a Small Spanner 30/12/2004 - 02:42:08: Picked up a Small Spanner 30/12/2004 - 02:42:40: Use the switch to deactivate the forcefields 30/12/2004 - 02:42:43: Found a Clip 30/12/2004 - 02:42:43: Picked up a Silenced Pistol 30/12/2004 - 02:42:43: Found a Clip 30/12/2004 - 02:43:18: Found a Clip 30/12/2004 - 02:43:28: Picked up a Machine Gun 30/12/2004 - 02:43:28: Picked up a Clip 30/12/2004 - 02:43:45: Picked up a XM8 30/12/2004 - 02:43:46: Found a Clip 30/12/2004 - 02:43:48: Found some Bullets 30/12/2004 - 02:43:48: Found some Bullets 30/12/2004 - 02:43:59: ID_ResolveObjectId: No such game object id 75 30/12/2004 - 02:43:59: ID_ResolveObjectId: No such game object id 76 30/12/2004 - 02:43:59: ID_ResolveObjectId: No such game object id 77 30/12/2004 - 02:43:59: ID_ResolveObjectId: No such game object id 78 30/12/2004 - 02:43:59: ID_ResolveObjectId: No such game object id 79 30/12/2004 - 02:44:10: Get inside the Chinook helicopter 30/12/2004 - 02:44:35: Found a Small Spanner 30/12/2004 - 02:44:35: Picked up a Small Spanner 30/12/2004 - 02:44:38: Found a Clip 30/12/2004 - 02:45:27: This is a cool secret! 30/12/2004 - 02:48:28: Picked up a Clip 30/12/2004 - 02:48:28: Found a Clip 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: Reading map from base\maps\02_02_AircraftCarrier.map 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: Map Id: "Meteor 2 Map File", version: 15 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: Reading map header 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: Reading start zones 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: Reading 95 vertices 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: Reading 52 sectors 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: Reading 45 objects 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: Reading 0 sprites 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: Reading 0 power ups 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: Reading 42 waypoints 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: Reading 29 lights 30/12/2004 - 02:48:38: MAPIO_ReadMapFile: base\maps\02_02_AircraftCarrier.map was loaded successfully 30/12/2004 - 02:48:38: GAME_InitMap: Playing music for current map 30/12/2004 - 02:48:39: Playing music from base\music\1996.mod... 30/12/2004 - 02:48:39: PDA_ReadSectionFromBriefingFile: JINI_SeekToSection("OnMapStart" ![]() 30/12/2004 - 02:48:39: GAME_InitMap: Creating map name draw bitmap 30/12/2004 - 02:48:39: MM_DestroyMinimap: Destroyed minimap buffer 30/12/2004 - 02:48:39: MM_CreateMinimap: Allocated minimap buffer 30/12/2004 - 02:48:39: GAME_InitMap: Setting up lights 30/12/2004 - 02:48:39: LT_SetAllNightLightValues: Setting all night light on values to 1 30/12/2004 - 02:48:39: GAME_InitMap: Game type is single player 30/12/2004 - 02:48:39: Placed player at 50.000000, 50.000000 30/12/2004 - 02:48:39: SC_InitScriptForCurrentMap: Compiling base\maps\02_02_AircraftCarrier.sc 30/12/2004 - 02:48:39: GAME_InitMap: Attempting to run OnMapStart script function (if present)... (I'm not sure if this has anything to do with the error though). You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
30 December 2004 07:05 (UK time)
Wow, I really dont feel like reading all those sentences right now... (passes out)
You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
30 December 2004 19:24 (UK time)
It said that the PDA thing failed near the bottom.... and why are you playing the music through winamp? Just put it in the music folder and let the game play it. You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
31 December 2004 21:16 (UK time)
Because it sounds terrible wihtout equilization. I use custom equilization through WinAMP, assisted by DSP-processing (done by NullSoft WOW!-Thing).... Also, I had a very hefty list of fast, heavy Rammstein/PapaRoach songs and what-not that I couldn't load into the Meteor 2 music player.... You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
01 January 2005 18:36 (UK time)
Now thats some pretty kick ass music. The log does not help much, it just crashed during the map load (perhaps when running the OnMapStart script). Try this again, error replication is the key (that way I can fix it). I have a feeling that the music had nothing to do with this crash, M2 does still go belly up occasionally. James. You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
05 January 2005 02:12 (UK time)
Yes your instincts were correct.... I tried to reproduce the crash and it didn't occur on that level again, but when I moved up to a few levels after that, it again crashed during the starting of one of the next maps.... Couldn't get it to produce a log though 'cuz my PC was acting strange and the log probably got deleted or something. Haven't been able to recover anything yet either. But I'm sure I'll be able to reproduce the crash if I try again.... BTW you like Rammstein and/or Papa Roach?! Wow cool you've got good taste in music. First you include kick-ass trance/dance tracks with Meteor 2 and now you say you like heavy stuff. Amazing! ![]() You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
05 January 2005 03:44 (UK time)
Heh I like those bands too. I also like Jimmy Eat World, Breaking Benjamin, Nirvana, and Alice in Chains
You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
05 January 2005 22:38 (UK time)
Im thinking your PC doesnt have enough RAM/Memory/Prossessor Speed to run WinAmp and Meteor2 at the same time. Most games dont run well (well, any full-screen applacation) when somthing else is running in the back ground, such as WinAmp. If you have a document/site open, thats not a problem cause those are small and they dont really "run". WinAmp though, plays music and sounds so its running alot more than a mere document. Im thinking this because i have had absolutly EVERY damn problem with my computer(s) in the world lol ![]() Solution? Live with the game playing the music ![]() ![]() You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
05 January 2005 23:13 (UK time)
Heres an Idea: Why don't you just burn the songs to a CD and play it on a CD player? Or better yet save them to an MP3 player?
You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
12 January 2005 06:04 (UK time)
PaperCut: Heh! Nice! That's good taste in music. Breaking Benjamin's good, though maybe not that good while playing Meteor 2. Same thing with Nirvana. Alice In Chains is an awesome golden oldie band, and to be honest there ARE a few songs by them that would actually be fun to listen to while playing Meteor 2.... (Rooster, perhaps?! ;P ;D Heh! ![]() ![]() Assain: My PC's got 512MB PC-2700 (PC~2666) DDR (down-clocked to PC-2100 (PC~2133) for stability insurance) and an Athlon-XP 1800+ (~1533MHz). And don't you mean the same thing by "RAM" and "Memory"? By the way I'm a seasoned veteran when it comes to this stuff. And even if I wasn't I's still know (after all this time) that my PC's capable of running multiple applications with heavy memory usage without screwing up. This is nothing (seriously). There have been times when I've had a game, a graphics application, a cheat program, WinAMP, 3 browser windows, an an extra application all open and working (doing stuff) at the same time while burning a CD and my PC still had the muscle to do some other stuff too.... By the way, I don't think this is related to WinAMP at all because I was able to reproduced what seems like the exact same problem again a little after I got that error (no more than a week later) and this time there was NO music playing and NO extra applications were running in the background. By the way is it really possible to change equilization for sounds/music in Meteor 2? I didn't know that.... Heh perhaps I'll bother James about this later on when he's finished work on Meteor 2. PaperCut (again): Well, because I don't have an MP3 player, and it's a hassle to burn songs on a CD just to listen to them using the CD player while you're playing a game. Besides, an audio CD can only play 20 songs at a time. Furthermore, my CD player sounds very different from my computer and playing music with that while listening to in-game sounds is a bad mix and sounds weird and even annoying sometimes. Add to that the fact that I can't even play Audio CD's on my PC because the same problem occurs in Meteor 2.... You need to login to create posts in this thread. |
maximiliank92
![]() Joined: 12 June 2004 Posts: 27 |
18 January 2005 19:06 (UK time)
As I've said before about the "HARD DISK ERROR", I actually liked looking through those sentances. I get to read part of the plot: Suprise party for the General and fixing stuff with spannenrs. Cool...... You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
18 January 2005 22:24 (UK time)
Oh srry i didnt resond. There is a difference between RAM and Memory. RAM is like memory, except its Random Access Memory (RAM for short). There is a difference, i think memory could be compaired to long term memeory, and short term could be compaired to RAM, just to put it in perspective ![]() You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
18 January 2005 23:11 (UK time)
Oh you confused me there; heh I already know what RAM is, hehe, but, umm, well, I think you're alone on that one, 'cuz everyone just calls it memory (or RAM).... There's also ROM and HD space though, and I think when you say "long-term", what you're describing is information or data that is cached on the HD, and by "short-term" you mean "RAM".... You need to login to create posts in this thread. |
Dave Man
Joined: 19 October 2003 Posts: 374 |
19 January 2005 13:34 (UK time)
Okay, let me sourt this out. RAM stands for Random Access Memory and is used to store indormation in currently running programs. Memory is used to permitaly store the program or data. RAM has a faster loading time then memery for it doesn't require a disc to be stored on, thus RAM alows programs to run at fast speeds. If you don't have enough RAM then the computer will start to use hard disk space or Memory. This dramtically slows down the computer as well as cause problems in the future like crashes. So it is wise to have plenty or RAM (For me I have about 356mb of RAM). Also programs running in the background like Spyware and such take up RAM slowing down your computer... thus these programs efect performance and slow down any other program. (And for those of your who want to know why I know this, I am a bit of a computer Guru.) You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
19 January 2005 19:46 (UK time)
Umm are you telling ME that stuff or Assain? 'Cuz I know that and then some! ![]() You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
20 January 2005 01:58 (UK time)
I knew about not having enough RAM would start using off HD and such, i was just a bit iffy on memory. Thanks ![]() You need to login to create posts in this thread. |
Dave Man
Joined: 19 October 2003 Posts: 374 |
21 January 2005 13:42 (UK time)
Keh... oh I mean your welcome. You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
23 January 2005 01:08 (UK time)
Let me just slip in a note reminding people that lights eat memory for breakfast, therefore loads of big map lights would be great Task Manager test lol. Amazingly (you might think) M2 can not rotate map (its not supported by the color blender) so it stores a pre-rotated image every 4 frames (ouch). This is why map lights do not rotate. You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
25 January 2005 09:40 (UK time)
Isn't there any way you could improve that? That sounds harsh.... You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use