Location: JBPLAY \ Meteor 2 \ General \ tech. Q's for JB Back to Threads |
fuzinavl![]()
![]() Joined: 06 October 2004 Posts: 287 |
25 December 2004 21:10 (UK time)
The collision map tests whether an object is over water, solid, or land. Does it do anything else? Do you still want optimized shrouder code? My pseudocode produces 1% overdraw, correct results, and all shrouds are pre-clipped. If so, we need to determine the interface first. Did you do the 2-bits per pixel code yourelf? If so, can you show me how to make an optimized monochrome_hline(*bmp,x1,x2,y,colour) function? You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
26 December 2004 01:12 (UK time)
I also have a question (or request ![]() I thought about this after noticeing i couldnt get within 10 feet of the Hurcules ![]() You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
26 December 2004 23:12 (UK time)
Ok quick one first... The collision detection is total pants, I am working on it! Now the second... I need to code something up for you to "drop" your code into. I will set a reminder in my diary for tomorrow. You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
30 December 2004 03:33 (UK time)
Man how I pestered you about the collision-detection...! ![]() BTW I have a question of my own: Could you please add an option for a secondary movement method for the vehicles? The new vehicle movement is way too confusing for me.... If we could have the option to change vehicle movement type it'd be awesome.... You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
30 December 2004 19:00 (UK time)
Nahh... let it be ![]() ![]() 1. Dont use vehicles ![]() 2. Added challenge to the game: learning how to use them It adds a kind of difficulty level to the game ya know ![]() You need to login to create posts in this thread. |
fuzinavl![]()
![]() Joined: 06 October 2004 Posts: 287 |
30 December 2004 20:04 (UK time)
It brings me back to the days of RC Pro-AM a little bit ![]() You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
31 December 2004 21:01 (UK time)
Assain: It's far too annoying as it is. And the game requires you to use vehicles in many places. Besides, yo0u could always do what you're mentioning anyway. Heck you could have 300 different movement options and still restrict yourself to one kind or no-vehicle-use voluntarily. What I wanted was simply an "option" to be able to choose a different kind of vehicle control (like the old kind) for those who find the current one too difficult or annoying. For me it actually ruins the gameplay. An option would allow both you and me to have fun playing the game. You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
13 January 2005 01:15 (UK time)
Mabey this could be implemented into an "Easy" difficulty mode in the options menu, the current vehicular movement could be considered "Normal/Real" mode. You need to login to create posts in this thread. |
IMYSC2000T
![]() Joined: 17 October 2004 Posts: 237 |
14 January 2005 07:04 (UK time)
Agreed, kind'a.... That's a partially good idea. The problem with that would be that if you wanted to have the "easy" vehicle control with difficult gameplay you wouldn't be able to.... I think it'd be best to leave it as a vehicular control option in the menus for people to mess with if they wish, and it could have a warning beside it that says: "Warning: Choosing "Real" mode will make it slightly more difficult to play....". Or something like that anyway.... You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use