Location: JBPLAY \ Meteor 2 \ Error Reporting \ About scripting turtorial... Back to Threads |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
20 October 2004 03:38 (UK time)
Now, i understood C beforehand a little, and your turtorial expliians it well. BUT- when reviewing your Swallow Lake.sc file, i saw some funtions in there that was not mentioned in the turtorial (for those of us who want to make the most of scripting =D), such as, the "if" and "or" system (i am already familiar with this though, just for those who dont know it) and about some un-named, un-mentioned varibles (in this case, it was "i" ![]() The Point: it would be nice if the turtorial elaborated more on the FULL capabilities of scripting so far, including an "index" of what the keyboard symbols do to the script, ect. You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
02 November 2004 23:04 (UK time)
You comments are very true. Its a shame that I put some for loops in that file, that was not required (I got lazy) and it looks complex. I do need to explain some basic C stuff but I don't want to right a C manual. My concern at the moment is to build the game up. If you want to write anything in the mean time I will be happy to publish it. You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use