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James Bunting
Posts: 1308 |
01 October 2004 10:12 (UK time)
Has anybody made any custom maps for M2 yet (I am not talking about mods). If so it would be great to see them. James. You need to login to create posts in this thread. |
LavaBall
![]() Joined: 14 January 2004 Posts: 108 |
02 October 2004 18:13 (UK time)
Tried the editor Impressed Not going to touch the editor again before the Completed/Final release would be released wait until Final/Completed You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
07 October 2004 23:06 (UK time)
You will be safe with Beta 1.3 when it arrives. Amazingly 1.3 will be pretty near the end of the coding phase. Multiplayer will follow shortly after in Beta 1.4. Early estimations of a large gap (from Beta to finished game) may have been exaggerated. M2 ought to be done sooner than many people think. ------------------ The current beta has some nasty bugs with sector, vertex and object id allocation in the Map Editor (this will all be explained in the 1.3 changelog). You need to login to create posts in this thread. |
LavaBall
![]() Joined: 14 January 2004 Posts: 108 |
09 October 2004 07:42 (UK time)
Cool Meteor 2 is going to be finished soon is it going to be finished this year or next year? You need to login to create posts in this thread. |
Assain
![]() Joined: 02 November 2003 Posts: 979 |
10 October 2004 14:35 (UK time)
Ive been making some custom maps (oh and BTW, i like it how i am always considered the defalt author of unknown maps hehe =D), but i have to aggree with lava. You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
13 October 2004 19:33 (UK time)
This year. I have bigger and better plans for 2005. You need to login to create posts in this thread. |
JohnWE
![]() Joined: 13 October 2003 Posts: 52 |
14 October 2004 20:51 (UK time)
Obviously, he's going to make Meteor 3, a FPS game with graphics to rival those of Doom3 and HL2! You need to login to create posts in this thread. |
fuzinavl![]()
![]() Joined: 06 October 2004 Posts: 287 |
14 October 2004 23:42 (UK time)
What are your bigger and better plans for 2005? You need to login to create posts in this thread. |
LavaBall
![]() Joined: 14 January 2004 Posts: 108 |
16 October 2004 06:11 (UK time)
Meteor 3 may not exist at all and if it does it won't have those graphic's UNTIL there is a lot and lot and lot of programmer's,designer's and etc...... Doom III didn't done by 18 people you know and require's Extremely Several Graphic's. You need to login to create posts in this thread. |
LavaBall
![]() Joined: 14 January 2004 Posts: 108 |
16 October 2004 06:15 (UK time)
Sry for double-post but i got to seperate that post from this anyway Jame's Bunting you mean you finish it to complete in this year then next year release new Patche's to make your more powerfull plan's in it im getting it i hope. This Year.2005 i have bigger plan's ![]() right next yr Patche's will come and this year will be completed cool ![]() You need to login to create posts in this thread. |
Dave Man
Joined: 19 October 2003 Posts: 374 |
19 October 2004 13:25 (UK time)
Custom maps in all, how do you make a mod for M2? Will there be a in-game program that will allow you to run a mod or will you make a mod running program like the one you made for M1? You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
20 October 2004 21:10 (UK time)
Yes there will be a Mod Manager for M2, I best get it rolling. You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
25 October 2004 23:44 (UK time)
The mod manager will be called "Meteor 2 Manager" and will accompany v1.32 (with full modding support). I am still keen to see any maps that people have made, don't forget to mail them over. They could go into the finished game! You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
26 October 2004 21:34 (UK time)
Hey... you probably already heard from me about this, but i am having a hard time binding a sheep to a waypoint. Could you describe in graphic detail how to make a unit follow a waypoint path? You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
26 October 2004 21:35 (UK time)
Hey... you probably already heard from me about this, but i am having a hard time binding a sheep to a waypoint. Could you describe in graphic detail how to make a unit follow a waypoint path? You need to login to create posts in this thread. |
Knasp
![]() Joined: 18 June 2004 Posts: 158 |
02 November 2004 22:03 (UK time)
I'm working on a map at the moment, shall i send it to you when its done? You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
02 November 2004 23:06 (UK time)
Oh yes please do. I won't put my email address on the forums (or on the web) because of spam bots. <a href="http://www.jbgames.com/site/contact">However you can contact me via email from here using a "clever" script link.</a> You need to login to create posts in this thread. |
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