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Raaka-arska
![]() Joined: 22 September 2003 Posts: 109 |
08 February 2004 08:50 (UK time)
In the engine.def there is playerraceid set to -2 What it does mean? What happens if I change the value? You need to login to create posts in this thread. |
Raaka-arska
![]() Joined: 22 September 2003 Posts: 109 |
08 February 2004 10:11 (UK time)
And by the way James Are there any limitations to weapon, projectile, sprite, tileset, race amounts? If I have about 100 new sprites in my /sprites directory does meteor load them all? You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
08 February 2004 18:39 (UK time)
Well you can totally ignore the player race id, it was removed in Meteor v1.2. These are the v1.2 limits... #define MAX_COOL_MENU_ITEMS 32 #define MAX_MESSAGESTRINGLEN 128 #define MAX_MAPMESSAGETRIGGERS 1024 #define MAX_MAPMESSAGESTRINGS 1024 #define MAX_TSPRITES 2048 #define MAX_PICKUP_COLOURS 16 // last entry reserved for map theatre #define MAX_TILES 1024 // per tileset #define MAX_GSTRS 196 #define MAX_GNUMS 128 #define MAX_PARAMS 32 #define MAX_SPRITES 1024 #define MAX_SUB_BITMAPS 5 #define MAX_SPRITE_FRAMES 50 #define MAX_ITEMS 128 #define MAX_POWERUPS 128 #define MAX_PLAYER_WEAPONS 32 #define MAX_GAME_PROJECTILES 1024 #define MAX_TSPRITE_X 320 #define MAX_TSPRITE_Y 200 #define MAX_TSPRITE_FRAMES 10 #define MAX_MAP_SPRITES 4096 #define MAX_MAP_POWERUPS 1024 #define MAX_RACES 512 #define MAX_PTILE_TYPES 512 #define MAX_WEAPONS 512 #define MAX_WEAPON_MOUNTS 8 #define MAX_INSPECTOR_ENTRIES 32 #define MAX_GAME_UNITS 512 #define MAX_MAP_UNITS MAX_GAME_UNITS #define MAX_EXPLOSIONS 384 #define MAX_UNSEEABLE_PROJECTILE_LINES MAX_GAME_PROJECTILES #define MAX_MAP_LIST_ENTRIES 64 Edited: 09 February 2004 14:03 You need to login to create posts in this thread. |
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