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Horfan
![]() Joined: 25 December 2013 Posts: 2 |
25 December 2013 21:41 (UK time)
Meteor is freaking awesome, and I think many aspiring programmers (including me) would learn very much from studying the code. Free knowledge for everyone! ![]() I mean, like, why not?
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James Bunting
Posts: 1308 |
07 May 2014 17:22 (UK time)
I am considering this under a GNU Licence. The code is in a pretty bad state by modern standards. It is Visual C++ and Allegro 4. It is not OO. Not sure what people think about this idea. You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
07 May 2014 18:07 (UK time)
James Bunting wrote:IMO, no matter! There is fun and satisfaction to be had in renovating old & rusty code. ![]()
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olevonpeter
![]() Joined: 25 February 2008 Posts: 11 |
13 August 2019 07:42 (UK time)
James Bunting wrote: That would be really nice. It could be pretty fun to dig around in and it opens up for a whole new array of mods, right? You need to login to create posts in this thread. |
Erik
![]() Joined: 16 August 2006 Posts: 424 |
17 August 2019 16:20 (UK time)
@olevonpeter I agree, there are some bugs that could be fixed and a Meteor 2.5 would be awesome =) You need to login to create posts in this thread. |
James Bunting
Posts: 1308 |
29 October 2019 18:55 (UK time)
I am aiming for the following in stages... 1) Update the current versions of Mowteor, GFI, Meteor 1 and Meteor 2 C++ versions, remove the unstable multiplayer code completely and keep them free. Possibly remove the the Mowteor (not Meteor/Meteor2) map editor. Meteor 1 and 2 will be fully moddable. 2) Create updated commercial versions of Mowteor (with map editor), Meteor 1 and Meteor 2 in Unity to sell on Steam (cheaply) with proper online multiplayer. Some assets and maps would need to replaced for legal reasons. Meteor 1 and 2 will be fully moddable with Steam integration. 3) Update these forums. 4) Create 2 all-new Meteor games for Steam, a 2D sequel (M3 confirmed) and a possible 3D spin off (an open world sandbox with scripting and mission editor). You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
31 October 2019 23:33 (UK time)
Wow, sounds cool. Imagine Meteor on steam, what a time to be alive! ![]() ![]() I know your estimations tend to be quite a bit off ![]()
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olevonpeter
![]() Joined: 25 February 2008 Posts: 11 |
19 November 2019 22:03 (UK time)
Sounds neat! l'd love to see Meteor on steam! Will all the editors be remade too? And are there any plans on releasing the original source code after the updates? You need to login to create posts in this thread. |
Erik
![]() Joined: 16 August 2006 Posts: 424 |
01 January 2020 23:11 (UK time)
James Bunting wrote: That is such good news to hear James! Meteor 2 really deserves an update, such as the ones you suggest here. Happy 2020 everyone ![]() ![]() With the great computer standards of our age, we can also increase amount of sprites, mapsizes etc with little concern. Ran out of mapsize and sprite limit in my open world M2 project haha... Edited: 01 January 2020 23:12 You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
02 January 2020 16:29 (UK time)
I ran out of sprites when i made that fractal image. ![]()
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me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
12 January 2020 22:51 (UK time)
sounds grand - will the unity version pull the original sprites and stuff in so you could edit from the original meteor editor? You need to login to create posts in this thread. |
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