Location: JBPLAY \ Meteor 2 \ Error Reporting \ Doors error Back to Threads |
MrShock
Posts: 2 |
06 December 2010 14:15 (UK time)
Hello, friends! I love Meteor 2 so i play it everyday. I have one problem : When i open door in Meteor 2 (In mission) Game stuck for 2 seconds and when 2 seconds pass it unstuck. Please help me to fix it ![]()
You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
06 December 2010 20:54 (UK time)
how fast is your computer? You need to login to create posts in this thread. |
Hightree121
![]() Joined: 22 March 2010 Posts: 65 |
06 December 2010 21:02 (UK time)
This happens to my older computer as well. I am guessing that the game code is set up in such a way so that the game actually rebuilds the entire map's sectors when a door is opened (correct me if I'm wrong). Oh, and welcome to the forums MrShock. You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
06 December 2010 21:02 (UK time)
Hi & welcome to the forums. ![]() As far as I know, opening a door calls a predef script which calls the function SC_Wait and then open the door. The intended purpose of this is to make the door wait a bit before it opens. Unfortunately, there is a bug with SC_Wait which makes the whole game pause for a while instead of only a certain part of it. So far, in mods, everything that involves script delay requires a workaround trick that is fairly difficult to set up, so we're all hoping for this bug to be fixed one day. However, Meteor 2 development sadly seems to be on hold for some time now... EDIT: Don't worry people, I've tested stuff some time ago and it's really not related to how old or slow your computer might be. That script command is the culprit.
Edited: 06 December 2010 21:08 You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
06 December 2010 22:06 (UK time)
You can't fix that, it's waiting for James. Get used to it till then.
You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
07 December 2010 01:37 (UK time)
Good call guys. What mission is it on, and what door is it? We can check the script, and test it out. You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
07 December 2010 06:08 (UK time)
Basically every door iirc. The disadvantage of an old computer is that wait seems to be longer for kinda obvious reasons.
Edited: 07 December 2010 06:08 You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
07 December 2010 09:45 (UK time)
me_mantis wrote:It's a global, fixed script that the game executes at any sector that is flagged as a door. mp wrote:2 words here, I guess: Clock Speed. It seems obvious to me that SC_Wait counts an amount of clock ticks, and since the delay for opening a door is very short, this temporary freeze might be as good as unnoticable for computers with a rather high clock speed. The bug is there anyhow.
Edited: 07 December 2010 09:46 You need to login to create posts in this thread. |
MrShock
Posts: 2 |
07 December 2010 14:59 (UK time)
Guys that mean i canīt fix that ? ![]() ![]() ![]()
You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
07 December 2010 16:42 (UK time)
MrShock wrote:O.O Does this bug spoil gameplay Release the source code. So you shouldn't worry about it and concentrate on Meteor 3. :3
Edited: 07 December 2010 16:58 You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
08 December 2010 07:47 (UK time)
Afaik he won't release it. And yea it's quite annoying if it pauses for a sec at every door, I know from experience tho I beared it. ![]()
You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
08 December 2010 15:21 (UK time)
mp wrote:And that while it is free, afaik unsupported, not feature complete, and still full of bugs. ![]()
You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
09 December 2010 14:49 (UK time)
Well, this bug is quite annoying and it should be fixed.
You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use