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Hightree121
![]() Joined: 22 March 2010 Posts: 65 |
08 August 2010 03:17 (UK time)
I sent it to you James. Since it is too big to attach, here are more screenshots. EDIT: My E-mail bounced. Where should I send it? Edited: 08 August 2010 03:55 You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
08 August 2010 14:07 (UK time)
I think it might take months before JB himself even notices it anyway. ![]() If you really need to email it to somebody, your best bet would be me_mantis. Of course, uploading it somewhere externally and posting a link here in public would be even better.
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
08 August 2010 17:42 (UK time)
wait - WHAT? A meteor mod got released? what's going on. You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
08 August 2010 20:04 (UK time)
That looks nice, very nice, although remember these: - Make sure every map has a name, not "New Map." - Add author info and email address. - Test play it yourself and if you find errors, naturally fix them. Those are some of the mistakes I did with my mod.
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Hightree121
![]() Joined: 22 March 2010 Posts: 65 |
10 August 2010 03:16 (UK time)
Ok, I did some general trimming and cut the extra music (which I didn't like anyway) so it can now fit in a forum post. so, here you go. You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
10 August 2010 15:41 (UK time)
And for the clever people around here, I've made a 7z version ![]() ![]() (EDIT: Just cut the .txt away, cause jb forgot to allow .7z extension ![]()
Edited: 10 August 2010 15:44 You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
10 August 2010 20:04 (UK time)
I can't find the exit on mission 7: Evil Research Facility. EDIT: I found it!
Edited: 10 August 2010 20:12 You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
11 August 2010 03:34 (UK time)
this looks pretty coo' I'm gonna hafta invent a time stretching machine, and use my extra time to play it =) You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
11 August 2010 13:57 (UK time)
@me_mantis[keens] Too bad you'd be playing it in slow motion then. ![]()
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
11 August 2010 20:10 (UK time)
I'm too busy to check it now, maybe later.
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
12 August 2010 08:03 (UK time)
Great mod! I've reached the part after the boss battle where you take a second training. ![]()
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
13 August 2010 10:43 (UK time)
I've noticed something very strange. When you have 200 health points and when you load a game, something happens to the meter of the health points. The sprite itself separates from the counter. And when you are hit once, the health points go to 100 regardless of the weapon that was used by the enemy. From 100 to 0 health points the damage to your health is calculated normally.
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
13 August 2010 14:09 (UK time)
There's also something else: In the mission "The Airplane" ("Air Rocket" ![]()
Edited: 13 August 2010 19:01 You need to login to create posts in this thread. |
Hightree121
![]() Joined: 22 March 2010 Posts: 65 |
13 August 2010 20:27 (UK time)
The health error is probably a game bug since I did nothing with game health except increase it to 200 for the black ops. And secondly, that type of helicopter tile is rigged so that when you go in the launch tile it triggers the end tile to become exit flag 1. You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
14 August 2010 20:50 (UK time)
No offence, but I was quite dissappointed in this mod. It had numerous typos, I sometimes didn't know where to go, the first mission was absolutely too hard, the training missions were silly because having real enemies there, seriously? wtf? It also seemed like ideas of .racs were lended from other mods aswell. It had, however, enjoyable mapping, although it was too small sometimes. I guess the story was ok.
Edited: 14 August 2010 20:52 You need to login to create posts in this thread. |
Hightree121
![]() Joined: 22 March 2010 Posts: 65 |
15 August 2010 04:15 (UK time)
Where did you see the typos? I thought I got all of those. I guess I could throw in some messages in some of the more weirdly ordered maps. The real enemies in training are to "prove" that you are ready and to show you what you can expect. The first map is supposed to be hard, it was designed so that you need to use your whole bag of tricks. The only races that I could think that you think are rip offs are the black ops class and the sargent class. Though I do confess that Lowtree ripped the dimensions of the black ops and spectre face sprites from Crater (because he is too lazy to do it himself). Nothing we did is a copy. We made everything from scratch (unless you count tile ideas like the keyboard and lighting tiles from Crater). You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
15 August 2010 08:29 (UK time)
@Hightree121 I see, the idea with the conveyor belt and a show of the enemies, and the stoppping buttons were a great idea. I'd also want to report that you can get yourself trapped in the training mission, since there is far more "close forcefield" type of land tiles and only 2 "open forcefield" buttons. I suggest you make a 2 tile small hallway there to avoid this. And yeah, the game is absolutely full of typos, mission briefings, messages, .rac descriptions.. Nice work otherwise.
Edited: 15 August 2010 08:30 You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
17 August 2010 09:21 (UK time)
Well, I like the mod. It has a great gameplay, story and some very interesting ideas. ![]()
Edited: 17 August 2010 09:21 You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
19 August 2010 11:24 (UK time)
Im stucked on mission 7 too, i dont find the last hidden bridge switch (not even with maped ![]() Sure there are typos, but no problem for me, since i usually have them too ![]() Anyway, looks nice so far.
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James Bunting
Posts: 1308 |
19 August 2010 19:25 (UK time)
Lappy wrote: Actually using the link at http://www.meteormods.com/contact/ emails stuff directly to me so I can upload it. Problem is nobody uses it. ![]() But no really I don't have an email? ![]() Edited: 19 August 2010 19:26 You need to login to create posts in this thread. |
Hightree121
![]() Joined: 22 March 2010 Posts: 65 |
19 August 2010 21:09 (UK time)
@mp There are switches in the brick building outside the base, the train station inside the base and the small building along the pipeline. @James Bunting I did try to use that but a minute later I got a reply from my gmail account saying that it had bounced. Can you just use the one that is attached in the earlier post? Edited: 19 August 2010 21:11 You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
19 August 2010 21:29 (UK time)
@James Bunting JAMES! You're here! Fix my other account! ![]()
Edited: 19 August 2010 21:30 You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
19 August 2010 21:45 (UK time)
@Hightree121 thx, the one in the brick building is cleverly hidden dd ![]()
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James Bunting
Posts: 1308 |
22 August 2010 21:33 (UK time)
@Lappy Fixed You need to login to create posts in this thread. |
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