Location: JBPLAY \ JBPlay.com General \ General \ What makes a game fun? Back to Threads |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
27 March 2010 19:33 (UK time)
I think it's having an objective.. a game plan A big challenge that tries to stop you, or forces you to a different game plan. Then, because you're clever, or just that good, you win anyways! What do you think? You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
28 March 2010 00:27 (UK time)
It's in the human instinct to look for challenges and prove his strength and skill, from when we were apes. If you win a game (or accomplished something) then our brain generates some sort of drug (similar to Morfine like in chocolate iirc), which makes us feel happy. Similarly, we also get frustrated and angry when we lose a game, since that would mean we're not skillful enough. That brain chemic effect also explains game addiction. It's a natural drug, so some people can get addicted to it, and feel bad without it. Then they look for more challenge to beat so they get more of the Morfine-like stuff. And that is also why addicted people get more angry when they lose a game, because then they don't get the drug they need so much. The urge to look for challenge has originated from when the human started to eat meat. If you need meat, you gotta hunt. Therefore our brain drived us to do so (and give us happiness in exchange). So humans like to hunt. The proof: Have you ever noticed how nearly all games (and sports!) are aimed at precision, speed and/or killing? That is because we needed those skills in the time we needed to hunt in order to survive. And that instinct still lives in our brain these days. ![]() ![]()
You need to login to create posts in this thread. |
Hightree121
![]() Joined: 22 March 2010 Posts: 65 |
28 March 2010 05:03 (UK time)
I say that it is finding new things. I love a challenge and after beating one, so much more is revealed. I guess that is why I find so little value in replaying some games. All the fun is in the discovery... You need to login to create posts in this thread. |
Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
28 March 2010 06:57 (UK time)
Hey guys. A good game does not just present blind options where you don't know the outcome, but also options that you can learn from if they succeed or fail. For example in a first-person shooter, I've just seen an enemy flee up some stairs. I have the two simple options of either fleeing or following, but also suboptions of both of those. These suboptions all have their own advantages and disadvantages. If I choose to follow, I could for example 1. Run up the stairs behind him ( makes me an easy target if he saw me ) 2. Lob a grenade up the platform to where he is ( easy kill, but I might hurt other people/teammates up there) 3. Rocketjump up an unexpected direction to the platform ( obvious and I lose HP, but guaranteed to take him by surprise) 4. Mine the only way out of his position and lure him out ( slow and risky, but if successful a tribute to how much smarter I am than my enemy) 5. Run around the other side of where he is and cut him off ( he may however come back the same way he came or be to fast to for me to get there first ) These microchoices affect not only the outcome of our actions, but also 1. Makes us learn new tactics/learn more action=effect ( developing some sections of the brain ) 2. Give us a personality in-game ( we feel violent if we just lob a grenade up, trigger happy if we rocket-jump and clever if we trap ). This is similar to the choice between incapacitation and killing of enemies in stealth games. 3. Give depth to the game and help lesson the feeling of linearity. The worst thing you can do when designing the game however is make all circumstances solvable by only one or two tactics, even though others are available. Then the game becomes a grind of repetition. If only following him up the stairs works, then why have these trip-mines and grenades everywhere? You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
28 March 2010 13:41 (UK time)
Dthdealer wrote:Why does that sentence make me think of Runescape and WoW? Lol ![]()
You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
28 March 2010 17:36 (UK time)
Personally, I love a challenge, and I like when new material is unlocked if you play on the hardest difficulty, instead of enemies just getting tougher and more powerful. I hate complete endings, they make me bored, so I prefer a cliffhanger- ending style, where it's obvious that there will be a sequel, and the problem isn't solved yet. Those games include Half Life, NOLF, and some others, those are just my personal favourites.
You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
28 March 2010 18:34 (UK time)
I like very hard games too. They give us the ability to think carefully and fast. For example 3D actions develop our skill to get our bearings in a 3-dimensional world, to be faster. First person sneaker games like the Thief series make us think thoroughly how to avoid enemies, how to knock them out without being detected, which makes us more clever. Strategies teach us how to organise the resources available and gain more resources in order to defeat the enemies. This develops our organisational skills.
Edited: 28 March 2010 18:36 You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
29 March 2010 01:26 (UK time)
My explaination is the only scientifically proven one. I win. ![]()
You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
29 March 2010 15:40 (UK time)
ParaSait wrote: /ignore ParaSait I'm opposite of Spy and DarkRain.. I get frustrated if faced with a challenge too hard. I personally intensely dislike failing. Failing makes me think I'm a n00b. I do not like being a n00b. So I only play games that I manage to win, and not with the 100,000th try or so. You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
29 March 2010 16:19 (UK time)
arezey wrote:I still win. ![]() ![]() arezey wrote:In two weeks or so you won't like AlphaBounce anymore, sugarpops ![]() ![]() EDIT: Tell me when you got on Spignysos. I don't wanna miss your reaction ![]()
Edited: 29 March 2010 16:28 You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
29 March 2010 18:16 (UK time)
Dthdealer wrote: I like this. I think once you get the "ultimate strategy" the game is boring.. it becomes "who can click fastest" I prefer brainpower over fingerspeed. @parasaitA game isn't fun by a chemical reaction in your brain, this is why you play games, not necessarily why games are good. What do you think makes a game fun? I think like games where you are rewarded for finding out the best way to do something, and having the ability to do it. I also like really really hard games. Games so hard not everybody can beat. It's way cooler to beat a level nobody else can beat in >10 tries than beating a lever a bit faster than your friends. If games are too hard, because you can't play them play fluidly, it's not fun. You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
30 March 2010 00:37 (UK time)
Hmm... so you mean a subjective answer? Well, the main thing that makes me like games is the fact that I crafted em myself. ![]() ![]() Now. If it is on the part of games that I did not make myself (which is of course still the major part), it has to be the satisfaction of thinking out strategies, be wise in every action, and learn from my mistakes. Welcome to the world of roguelikes baby ![]() There's also the 3rd part, and that is the relief I get after a "oh shit I have to go to the other side of the building to use this item", only to result in more doorways, locks and keys. And that while you can get killed any time (literally that is, heart-attack style) by either monsters that can randomly jump through windows etc, and the psychological threatening the game does to you. I'm a Silent Hill & Resident Evil guy ![]() Last but surely not least is also the aspect of story. If there is something that makes me fully enjoy games, is a deep storyline that completely surrounds you as if you were the protagonist yourself. You get to know someone in the game, completely trust him/her, then he/she gets killed by the big bastard, and then the juicy revenge at the end. What I wanna say is... of course that juicy fight at the end can only be fully enjoyed if you have a reason to fight. So you see I am mostly a patient, slow-paced gamer, but there is one exception... 1 game, where the only objective is kill kill kill, totally no story, and kick some big baddy's butt at the end with no appearant reason other than pure bloodlust. Doom! ![]()
You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
30 March 2010 09:51 (UK time)
as for me, hard games just make me frustrated and even if i manage to finish it, it just gives me a satisfaction not really happyness (whew i made it, k wuts next) and i wish that the creators of that level should burn in hell ![]() and games like meteor1 or prototype where im surely overpowered is fun, that actually i can win by using things that the enemy cant. penumbra is fun too due to the great physics in it, i usually spent some time just by stacking things, throwing a dynamite on it and watch as the whole thing falls apart. ![]() and portal is fun too due to its unusual gameplay ![]() ![]() so i consider such little things fun, also i kinda agree with arezeys opinion d(^^,) gfx and sfx doesnt count at all as simple games can be fun too, tho they can add to atmosphere of the game if they used well as well as the story
Edited: 30 March 2010 09:56 You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
30 March 2010 16:01 (UK time)
PetiX wrote:Modern graphics burn my eyes >.< I find that old graphics (not crappy, just old) add to the atmosphere of playing good oldies... and most good oldies had much, much better gameplay than your average modern game. I was a Playstation gamer for quite a long time, then the PS2 came out, my dad bought that for my good report card, only to conclude that PS2 is the end line for me. Yep, it's than that I stopped gaming and starting looking back at PS1/Dos/Nes/Retro style games. And these days the "mass" only like really beautiful gfx and totally don't care bout gameplay anymore... it's sad. Another thing that annoys me... why does every new game need a "twist" these days? Can't they just make normal games without any annoying special traits? >.< I'd have enjoyed Wolf 2009 a lot more if it wouldn't have had that Veil medallion... can't they just keep it at shooting, like in the good ol' days in Wolf3D?
Edited: 30 March 2010 16:09 You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
30 March 2010 18:01 (UK time)
The gameplay is the most important thing in a game for me too.
You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
30 March 2010 18:27 (UK time)
DarkRain wrote:Well I think about all of us has that opinion here. Sadly enough, I don't think our super large community can really be called "the mass" ![]()
Edited: 30 March 2010 18:27 You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
30 March 2010 18:36 (UK time)
I like Call of Duty Modern Warfare 2.
You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
30 March 2010 19:06 (UK time)
@Spy On topic please. What makes you like it? ![]()
You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
30 March 2010 19:18 (UK time)
People I know who used to be die hard new game fanatics played games from 1996, and liked them better than newer games - instant gameplay converts. I'd have to say that the majority of gamers do like better gameplay, they just haven't experienced it. You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
30 March 2010 19:58 (UK time)
me_mantis[keens wrote:Yea and they don't wanna try either, cause the old-fashioned
You need to login to create posts in this thread. |
mike323
Posts: 745 |
30 March 2010 20:42 (UK time)
Unexpectedness. Random everything - AI, sound effects, events. It seems like such a simple concept yet almost every game I play is repetitious. (M2 is improving...especially with the random-looking AI) You need to login to create posts in this thread. |
arezey
![]() Joined: 16 June 2005 Posts: 1599 |
31 March 2010 11:55 (UK time)
Oh yes, and the ability to play multiplayer! ![]() It's fun when you can kick some ass with your friends as well. Or kick your friends ass if you want to. I wonder how mantis left this aspect out. o_o You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
31 March 2010 17:09 (UK time)
@arezey Well, I missed that too. ![]()
You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
31 March 2010 19:29 (UK time)
yea multiplayer always adds to the fun
You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
31 March 2010 23:58 (UK time)
Mike is right. If a game plays the same way twice, you'll be bored. I think random = way more fun because you have to adapt, or have a way better strategy. You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
01 April 2010 22:58 (UK time)
And gangsters, how could you forget that? Gangsters make the game fun!
You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
04 April 2010 05:34 (UK time)
gangsters do make games fun. You need to login to create posts in this thread. |
Hightree121
![]() Joined: 22 March 2010 Posts: 65 |
05 April 2010 01:01 (UK time)
Don't forget, non linear campaigns help. It is always fun to try something completely different. Once the outcome is predictable, the game is pointless. That is probably why newer games aren't that fun. For example, all of the Call of Duty series progress as follows: run around getting shot at, getting blown up, somehow surviving, more running around, and finally A: killing someone, or B: taking some random objective (I should know since my Dad has four of them). Most people don't see this and just look at the "amazing" graphics. Older games are defiantly better. You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
05 April 2010 15:17 (UK time)
Hightree121 wrote:Welcome to the club man. Welcome to the club.
You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
05 April 2010 19:47 (UK time)
I like Crysis, not because all those super graphics, because gameplay, and the gangster feeling it has! Like: Jou matafaka *pulls out shotgun* I'm gonna kick yar ass hahaha! *BOOM!*
You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
05 April 2010 20:46 (UK time)
Spy wrote:(Crysis? Gangsta style? Wtf o.O)
You need to login to create posts in this thread. |
Hightree121
![]() Joined: 22 March 2010 Posts: 65 |
06 April 2010 02:03 (UK time)
Actually, Crysis is pretty fun. I also have this and it is quite possibly the best first person shooter that I have seen. It is awesome being able to knock down buildings with your hands or throwing an explosive barrel at someone only to detonate it in mid air, or picking the enemies up and throwing them at each other. Of course the plasma cannon in the end is an EPIC bonus. The only thing that bothers me is the seemingly unfinished storyline. First person shooter wise, it is only second to Outcast (if it is even classifiable as a FPS). (Maybe I should start a game review thread...) You need to login to create posts in this thread. |
|
Forums system (C) 1999-2023 by James Bunting.
Terms of Use