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me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
16 November 2009 22:12 (UK time)
Not really a new mod, just some fun weapon modifications. Give the RTSS_MirrorCoop a try in a head 2 head game. It's sorta a mission, cuz it's got lotsa enemies. Also, remember that you've got to launch it with meteor front end, because otherwise the enemies don't actually appear. I beat it in 30 minutes. *hint* Mines are useful if you don't have any other weapons. login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
16 November 2009 22:18 (UK time)
Nice d ![]() I'll give it a try tomorrow.
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me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
16 November 2009 22:55 (UK time)
It's so fun, I played it twice. just over 30 minutes in rtss2 mode Just under 30 minutes in rtss mode. You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
17 November 2009 00:51 (UK time)
Change of mind, tested it out today anyway. ![]() ![]() Well anyway, actually it's not working... he says he's unable to include file RTSS.c, even after I changed the include line to #include "RTSS.c" instead of #include "RTSS\maps\RTSS\RTSS.c" (since they're in the same anyway). How come? EDIT: Wait... it should've been #include "rtss2\maps\rtss\RTSS.c", then the script works. Still, why don't the enemies appear without MeteorFE? o.O
Edited: 17 November 2009 00:56 You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
17 November 2009 03:48 (UK time)
ParaSait wrote: cuz instead of having the option of having baddies or not in H2H, James just removed 'em. Unless you play from meteor front end. Also, are you running this in windows? I've never had trouble with loading rtss.c ever. Finally, I won in 20 minutes. You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
17 November 2009 08:28 (UK time)
@me_mantis[keens] I use Windows Vista. But I think I found what might be causing the error for me: I've never tried that rtss wip, so I still have the version where the main script file is called "rtss.dat" (well, unless it was still rtss.dat in the wip too). So actually people who don't have that will not be able to load that script unless they tweak it a little so it loads the right script file. Also, I played it in SP, aren't there monster there anyway? o.O
Edited: 17 November 2009 08:44 You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
18 November 2009 20:23 (UK time)
In Mirror Coop, you just have to change the line that says #include "RTSS\maps\RTSS\RTSS.c" to #include "RTSS2\maps\RTSS\RTSS.c" note the change in the 2 which is oh so important. You need to login to create posts in this thread. |
thomsone
![]() Joined: 15 August 2008 Posts: 1 |
23 November 2009 08:54 (UK time)
Its look good.Now im in school ![]() ![]() You need to login to create posts in this thread. |
PsYcHo
![]() Joined: 06 November 2008 Posts: 7 |
23 November 2009 08:57 (UK time)
thomsone wrote: Welcome in forum...When you need help with anything you can write to me ![]() I play RTSS and its good , i certainly play it ![]()
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