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Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
25 October 2009 09:45 (UK time)
![]() Taken from the batch-file: echo "################################################################################" Also note the mod was entirely created under Linux (with the exception of a few textures I had discarded some time ago) Still a big work in progress! Known bugs: * You may start on a big, empty island that looks like a rotten banana cross-section. Just re-load the map and try again - I'm still working on that one. * Small delay when crossing the bridge in the Violence District (island full of roads). This is unavoidable. * Map timelimit not yet set - I forgot to do so before zipping. Expect in next release Interesting Features: * A bridge that you can both go under and over * Random possible events * Multiple locations * No weaponry Todo: * Tasks that can be performed for outcomes (to be included) * Make a random map time-limit * Link all of the islands together with multiple teleporters * Replace current music with something more peaceful. * Replace many of the sound effects (menu clicking, messageboxes etc) with blank * Add a tonnes more content to three or more islands * Add many more units * Add short animations that can be triggered before quitting the dream * Allow dreams to end abruptly by you getting killed * Add player to another team other than 'Dream' so that he can't get objects to follow him * Replace as many M2 textures with new ones so that the mod can be independent. Wishlist: * Music that suits the game better * Truck and people sprites/images Uploading now offsite - you'll have to wait a few minutes ![]() Edited: 25 October 2009 09:47 You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
25 October 2009 14:50 (UK time)
@Dthdealer I am waiting for your mod eagerly. ![]()
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
25 October 2009 15:46 (UK time)
Lol, I just got attacked by a Trojan, my torrent got infected. Oh well, I hope your mod succeeds.
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
25 October 2009 16:24 (UK time)
Spy wrote:Message.Sentences[0] == FACT_RANDOM; Message.Sentences[1] == FACT_AGREED;
Edited: 25 October 2009 16:25 You need to login to create posts in this thread. |
Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
26 October 2009 09:31 (UK time)
This is (pre) release 1 - very basic and lacking much depth or value other than to show you some of what to expect. It's going to get a lot more interactive and fun before reaching proper versions. Remember - unless you have seen the dragon, you haven't seen it all, You may NOT: - Reverse engineer any program files.
Edited: 26 October 2009 10:04 You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
26 October 2009 15:05 (UK time)
Dthdealer wrote:Yea, I also discovered that júst when I managed to find out the data structure of the M1 map format... d'oh! ![]()
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
27 October 2009 11:35 (UK time)
k stucked already on that tree part
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me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
13 November 2009 02:30 (UK time)
this is very weird. I think silence is the best soundtrack. Or maybe a really weird mod that plays lil bits of random music ever few minutes. You need to login to create posts in this thread. |
Dthdealer
![]() Joined: 10 March 2007 Posts: 476 |
13 November 2009 09:07 (UK time)
@me_mantis[keens] Good idea for the Music @PetiX Stuck? There is no aim. The fact you say you are stuck shows the map needs much more content!
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
13 November 2009 09:43 (UK time)
me_mantis wrote:That's why I turn off the music in Meteor ![]()
Edited: 13 November 2009 09:43 You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
13 November 2009 11:29 (UK time)
heh k, i just didnt wathced the map as you wanted now that i played it one more time i see its a random thingy and theres rlly no aim ![]() btw nice d(^^p)
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