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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
28 July 2009 20:46 (UK time)
K this is page 7, which means luck! d(##,)
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
28 July 2009 23:54 (UK time)
YAY, page shichi! \ ![]() Well, if I may have the honour to make a first reply in offtopic topic #7: I went to another awesome Philipine barbecue today ![]() I really enjoyed it... And not only the foods, haha XD
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me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
31 July 2009 04:07 (UK time)
I've received cryptic messages from James recently, and just wanted to let y'all know something is probably up. dun dun dun.... You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
31 July 2009 13:01 (UK time)
me_mantis[keens wrote: I hope he's not stressing too much...
Edited: 31 July 2009 13:29 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
02 August 2009 02:31 (UK time)
cryptic? He better not have liver failure from spending all my donated money on booze.
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
02 August 2009 07:56 (UK time)
haha, well if that help the programming.. ![]()
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
02 August 2009 15:21 (UK time)
PetiX wrote:Oh ya don't worry... When I'm programming and I'm stuck somewhere, I always start drinking rhum ![]() Try it, it really helps! ![]()
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
02 August 2009 16:20 (UK time)
heh k, tho i prefer wine, hope that it has the same effect (のの,)
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
02 August 2009 17:10 (UK time)
Bah... What's the use of wine if you have Windows? (nerd joke, sorry)
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
17 August 2009 17:47 (UK time)
Red is blue. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
18 August 2009 14:10 (UK time)
Lol, today our technical work teacher showed us the blowtorch. Everyone were like: ![]()
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
18 August 2009 17:15 (UK time)
Spy wrote:Ahh, those first days in secondary school. d ![]()
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
20 August 2009 19:06 (UK time)
Reko, you should get an avatar.
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
24 August 2009 12:27 (UK time)
Everythíng seems to have gone awfully quiet...
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
26 August 2009 13:17 (UK time)
my cousine left yesterday so i got more spare time for you ![]()
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ペティックス
![]() Joined: 28 July 2009 Posts: 3 |
26 August 2009 13:33 (UK time)
oh and he likes meteor too, he even made a simple map and i thought ill just put it here ![]()
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
30 August 2009 15:18 (UK time)
Shit, I'm sick! Coughing, sneezing, sweating, dizzyness... Sounds like arezey's Pandemic 2 round.
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
30 August 2009 15:39 (UK time)
@Spy Hmmh, that could be the Mexican flu. That means it's almost all over for you! (Remind anyone of the awesomeness philosophy? ![]()
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
30 August 2009 18:12 (UK time)
I hope you will get better soon, Spy. ![]() I was on a holiday in Greece. It was awesome! ![]()
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
30 August 2009 21:23 (UK time)
Yeah, just some regular whippersnapper flu...
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
31 August 2009 03:29 (UK time)
Petikkusu wrote: Is that for Meteor 1 or 2?
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
31 August 2009 06:36 (UK time)
for Meteor 1 ![]()
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
31 August 2009 23:28 (UK time)
Not too shabby. The layout is pretty good, utilizes all 4 swipe cards, as well as activating bridges and deactivating force fields. I like it. I kinda wish it was a little harder though, I completed the whole thing without getting shot even once. But I guess it's not easy to make a hard M1 map.
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
31 August 2009 23:35 (UK time)
My brother switched his facebook profile image to this. And I commented on his picture with this: 40oz wrote: He doesn't play doom much at all, but I'm pretty sure he'll at least recognize this.
Edited: 31 August 2009 23:36 You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
01 September 2009 06:03 (UK time)
hes 12yr old anyway, he puts everything in it he sees (kinda reminds myself at that age =) when i saw your bros pic the archvile came to my mind too ![]()
Edited: 01 September 2009 06:04 You need to login to create posts in this thread. |
ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
01 September 2009 13:14 (UK time)
Is it just me or are there Japanese Google ads here on this page? o.O (I've no adblocker here at school, where I'm posting this now lol) Heh and LOL at the ArchVile thing ![]() ![]()
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
02 September 2009 01:38 (UK time)
Yeah I see the Jap ads too. I'm pretty sure what ads are placed in the forums are reminiscent of the content of the thread. I remember Erik's paintball mod advertising paintball gear. Maybe it's due to your (and Petix') signatures?
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
02 September 2009 13:49 (UK time)
weird but i cant see any heh, i even turned my adblock off edit: YAY finally saw one ![]()
Edited: 02 September 2009 15:05 You need to login to create posts in this thread. |
hirmuolio
Joined: 11 November 2008 Posts: 60 |
02 September 2009 15:55 (UK time)
I can see only squares with numbers inside ![]()
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
02 September 2009 16:51 (UK time)
hirmuolio wrote:Heh, in other words, Japanese ads without Japanese language support ![]()
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
04 September 2009 17:16 (UK time)
Funny how simple Meteor 2 engine is ![]()
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hirmuolio
Joined: 11 November 2008 Posts: 60 |
04 September 2009 18:36 (UK time)
It looks bit funny when über cannon shoots like that ![]()
Edited: 04 September 2009 18:37 You need to login to create posts in this thread. |
nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
05 September 2009 17:07 (UK time)
haha looks hilarious, gottta try it ![]()
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Spy
![]() Joined: 05 October 2007 Posts: 1031 |
06 September 2009 20:56 (UK time)
Ok guys, I'm attaching the bot talk what we had in IRC today. It includes alot of things... WARNING: Includes alot of swearing and sexual related sentences. >_> K-13 ![]()
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1up
![]() Joined: 25 January 2007 Posts: 153 |
09 September 2009 01:28 (UK time)
PetiX wrote: You and Bungie have an obsession(ok, only Bungie) with the number 7. Do you know what this means?! In other news, a certain Leonard L. Church was arrested today for swearing at a Computer Phone Lady. yes, I know that was weak as hell.
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
09 September 2009 06:28 (UK time)
1up wrote: that ten yrs ago my nick was bungee, heh close enough? ![]()
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
09 September 2009 18:05 (UK time)
Get it? ![]()
Edited: 09 September 2009 18:05 You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
09 September 2009 23:41 (UK time)
Lately I've been lurking around the "Game Maker 7" community, hoping to find someone to help me make a PC version of the game Contra, with a map editor. To my dismay, no one has offered to help. Making games completely from scratch is a little too overwhelming for me. I've been hoping to find someone who would do all the programming, while I do all the graphics. (Which I am more than willing to do.) I figured it's common noob traits to sign up to the forums and on first post go "Hey I got this awesome game idea but I need lots of people to help me do it!!!" I lurked around the forums and found a few WIP games that need sprite artists. It would probably be best that I get some respect by helping people with their games. Currently I'm the sprite guy for a PC Castlevania clone. I'm hoping if I do the sprites for him, he maybe interested in making the Contra game idea I had come to life. A I-scratch-your-back-you-scratch-mine type thing. Attached is a sprite sheet I made for the contra game I want to make. (I still need to make the wall climbing graphics and ceiling shimmy graphics) Also attached is the sprite sheet I'm working on for the Castlevania game. His name is Lucius. He's a vampire slayer.
Edited: 09 September 2009 23:43 You need to login to create posts in this thread. |
DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
10 September 2009 09:48 (UK time)
@40oz That's a great idea about the game Contra. I hope you will manage to convince them to help you. ![]()
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nyasudah![]()
Joined: 06 February 2005 Posts: 832 |
10 September 2009 10:33 (UK time)
Ya i played Contra a lot when i was a lil child. ![]() ![]()
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arezey
![]() Joined: 16 June 2005 Posts: 1599 |
10 September 2009 13:44 (UK time)
I know what that feels like. I've got the funny idea of making a ZDoomish arcade engine (object-orient scripted actors, archive-based 'WAD's which would define the game, ...) but such is an overwhelming thing to do by myself.. You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
10 September 2009 18:26 (UK time)
arezey wrote: Can I help?
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
10 September 2009 18:40 (UK time)
Wu wut? Game maker?? Urgh, I'm not joining sorry ![]()
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DarkRain
![]() Joined: 01 March 2007 Posts: 1193 |
10 September 2009 18:42 (UK time)
@arezey I think I can help with the maps. ![]()
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40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
10 September 2009 22:44 (UK time)
ParaSait wrote: Why? Should I be focusing on a different community? I played the pre-beta version of the guy's castlevania game and it seems to do a lot of what I'd like my 'contra' game to do. I just want some simple things. I made a forum topic about it that was very specific about how I want the game to work. Apparently I was wasting my time because since then (which was about 5 days ago) there's like 20 more threads above it.
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
10 September 2009 22:54 (UK time)
@40oz Bah, I just don't like Game Maker personally. It's too "Click here to make this program generate a game"-ish for me. It's for people who are good at game resources and not at programming. Conclusion: Definitely But heh after all JBGames is pretty much a modding community so technically I'm not really at home here anyway. So good luck with your project, though it would be a disaster if I'd join it ![]() EDIT: Oh and plus, Game Maker is made in The Netherlands, which is next to (and had a huge influence on) Belgium. *cough*.
Edited: 10 September 2009 22:59 You need to login to create posts in this thread. |
me_mantis
![]() Joined: 26 September 2003 Posts: 1152 |
11 September 2009 03:29 (UK time)
I've written about 3K lines (ahhh scary) for mods of meteor 2. You can really use meteor 2 to make your own game, if you generally already like the engine. You need to login to create posts in this thread. |
40oz![]()
![]() Joined: 03 January 2004 Posts: 1799 |
11 September 2009 04:52 (UK time)
Yeah you really can. (as Me, Parasait, and Arezey are already in the process of) I'd like to create a contra-like game for meteor but I really prefer the side scrolling, only 8 directions to shoot in, and jumping aspect of it. And it doesn't appear that Meteor 2 can do a whole lot as far as designing weird but predictable attack patterns that are fairly easy to dodge that enemies can use. I can think of some useful Contra styled attack patterns such as shooting 3 rockets at the same time with a wide spray factor, or enemies that shoot projectiles in bursts using clip reloads, etc. Contra is full of boss battles with unique attacks, and at some point once I start making the 3rd or 4th boss, I'd have pulled just about every possible predictable attack I can think of. I'd like to have things like: Enemies that can only shoot at certain angles Enemies with multiple attacks that fire in sequences, not all at the same time Enemies with extremely unfair attacks, but are visibly charging up the attack as a blatant warning Varying other ways to depict warnings of what the enemy will do. So far, Meteor just makes the sprite point at it's target Enemies that directly try to run you over Homing missiles with wide turning circles Projectiles that move in wavy or swirly or zig zagging patterns, Granted some of these can be done but not without a lot of scripting work and testing. And allowing for gravity to turn meteor into a side scroller is pretty close to impossible. (Unless there maybe some way to turn the whole map into a conveyor belt and hide it somehow, hmm. Maybe I should look into that)
Edited: 11 September 2009 04:54 You need to login to create posts in this thread. |
Spy
![]() Joined: 05 October 2007 Posts: 1031 |
11 September 2009 11:03 (UK time)
@40oz I wanna help you...
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ParaSait
![]() Joined: 26 June 2007 Posts: 1478 |
12 September 2009 18:08 (UK time)
40oz wrote:True. That mod isn't even going to be a TC, it's a seperate *game* which just uses the most important features of Meteor 2 such as movement, attacking and basic AI. It is thanks to 1) Meteor 2 engine's simplicity and 2) The scripting system which allows you to directly control almost every feature, that things like Zombies! is made possible. I'm going to need a lot of ![]()
Edited: 12 September 2009 18:09 You need to login to create posts in this thread. |
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